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//Resources.cpp

typedef bool (__cdecl *TEXTURE_LOADER)(char *path,cTexture tex);

long cResources::SetResourceFormat(vector <string> &v_command)
{
	cLibraris	lib;

	lib.format			= v_command[1];
	lib.res_type		= v_command[2];
	lib.relative_path	= v_command[3];
	lib.objName			= v_command[4];
	lib.hModule			= LoadLibrary(v_command[3].c_str());
	if(!lib.hModule)
		return 0;

	resources.push_back(new cLibraris(lib));

	TEXTURE_LOADER	loader	= (TEXTURE_LOADER)GetProcAddress(lib.hModule,v_command[4].c_str());
	cTexture	tex;
	(loader)("D:\\qwe.bmp",tex);

	return 0;
}


// texture.h // dll

#include "..\\SpaceWar\\MainObject.h"
#include "..\\SpaceWar\\OneResource.h"
#include "..\\SpaceWar\\Texture.h"


extern "C"
__declspec(dllexport) bool __cdecl bmp_loader(char *path,cTexture tex)
{
	HANDLE	hFile		= CreateFile(path,FILE_ALL_ACCESS,FILE_SHARE_DELETE | FILE_SHARE_WRITE,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,NULL);
	if(hFile == 0 || hFile == INVALID_HANDLE_VALUE)
		return false;
	return true;
}