DOCTYPE html html xmlns http www w3 org 1999 xhtml head title Using ba

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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Using babylon.js - How to load a scene</title>
<script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
<script src="https://playground.babylonjs.com/js/libs/split.js"></script>
<script src="https://preview.babylonjs.com/ammo.js"></script>
<script src="https://preview.babylonjs.com/cannon.js"></script>
<script src="https://preview.babylonjs.com/Oimo.js"></script>
<script src="https://preview.babylonjs.com/gltf_validator.js"></script>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
<script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
<style>
html, body {
width: 100%;
height: 100%;
padding: 0;
margin: 0;
overflow: hidden;
}
#renderCanvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script>
if (BABYLON.Engine.isSupported()) {
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
BABYLON.SceneLoader.Load("", "brain-simple-mesh.babylon", engine, function (newScene) {
// Wait for textures and shaders to be ready
newScene.executeWhenReady(function () {
// Attach camera to canvas inputs
newScene.activeCamera.attachControl(canvas);
// Once the scene is loaded, just register a render loop to render it
engine.runRenderLoop(function() {
newScene.render();
});
});
}, function (progress) {
// To do: give progress feedback to user
});
}
</script>
</body>
</html>