12 -Changed the way upgrades are loaded to get everyone upgrades on th

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[V. 0.4.12]
-Changed the way upgrades are loaded to get everyone's upgrades on the same page
-Changed the way unused payloads are saved
-Added debug information to tutorial script
-Changed name of Scout lift class to "Sounding"
-Fixed some rocket lift classes not being accurate
-Added clarification bracket to tech tree on the Scout rockets
-Changed how saved payloads are loaded to standardize money per second values
-Select payload UI now does not appear if you spawned a Scout rocket
-Added unused payload inventory UI
-Misc bug fixes
[V. 0.4.1]
-Added ability to upgrade payloads
-Many balancing changes
-Bug fixes
[V. 0.2.16]
-Added H-IIA
-Added Proton-K
-Added Titan IV
-Added Delta IV Heavy
-Added Long March 7
-Added Long March 5
-Changed how dropped boosters are physically simulated
-Switched SLS and Saturn V positions on Tech Tree
-Switched LM7 and LM5 positions on Tech Tree
[V. 0.2.9]
-Changed how upgrades are loaded and saved
-Reworked entering and exiting payload warehouse and research lab
-Having tutorial active now blocks player from entering payload warehouse/research lab
[V. 0.2.8]
-Several balancing improvements to payloads, upgrades, and rocket prices.
[V. 0.2.7]
-Several bug fixes
-Balancing improvements
[V. 0.2.3]
-Significantly lowered client memory
-Added borders around and below water
[V. 0.2.0]
-Added tutorial
-Changed gamepass prices