glLightfv GL_LIGHT0 GL_POSITION position_one glEnable GL_LIGHT0 glEnab

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glLightfv(GL_LIGHT0,GL_POSITION,position_one);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glClearStencil(0x0);
glEnable(GL_STENCIL_TEST);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//Синяя сфера, где трафарет =1
glStencilFunc(GL_EQUAL,0x1,0x1);
glStencilOp(GL_KEEP,GL_KEEP,GL_KEEP);
glCallList(BLUEMAT);
glutSolidSphere(0.5,15,15);
//Желтый бублик, где трафарет <>1
glStencilFunc(GL_NOTEQUAL,0x1,0x1);
glPushMatrix();
glRotatef(45,0.0,0.0,1.0);
glRotatef(45,0.0,1.0,0.0);
glCallList(YELLOWMAT);
glutSolidTorus(0.275,0.85,15,15);
glPushMatrix();
glRotatef(90.0,1.0,0.0,0.0);
glutSolidTorus(0.275,0.85,15,15);
glPopMatrix();
}
void reshape(int w,int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
//Создать алмазоподобную область трафарета
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w<=h)
gluOrtho2D(-3.0,3.0,-3.0*(GLfloat)h/(GLfloat)w,
3.0*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D(-3.0*(GLfloat)w/(GLfloat)h,
3.0*(GLfloat)w/(GLfloat)h,-3.0,3.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClear(GL_STENCIL_BUFFER_BIT);
glStencilFunc(GL_ALWAYS,0x1,0x1);
glStencilOp(GL_REPLACE,GL_REPLACE,GL_REPLACE);
glBegin(GL_QUADS);
glVertex2f(-1.0,0.0);
glVertex2f(0.0,1.0);
glVertex2f(1.0,0.0);
glVertex2f(0.0,-1.0);
glEnd();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0,(GLfloat)w/(GLfloat)h,3.0,7.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
}
int main(int argc, char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH|GLUT_STENCIL);
glutInitWindowSize(400,400);
glutCreateWindow("Using the Stencil Test");
init();
glutDisplayFunc(display);
glutReshapeFu