using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test
{
class Graph
{
private int[] I;
private int[] J;
private int[] H;
private int[] L;
public Graph(int[] iI, int[] jJ)
{
I = iI;
J = jJ;
H = new int[1];
L = new int[1];
}
public void Add(int start, int end)
{
Array.Resize(ref I, I.Length + 1);
Array.Resize(ref J, J.Length + 1);
I[I.Length - 1] = start;
J[J.Length - 1] = end;
}
public void printListOfArcs()
{
for (int i = 0; i < I.Length; i++)
{
Console.WriteLine("дуга из-в {0}-{1}", I[i], J[i]);
}
}
public int CountNodes()
{
int nodesCount = 0;
var hashSet = new HashSet<int>();//Создаём объект типа множество
for (int i = 0; i < I.Length; i++)
{
if (!hashSet.Contains(I[i]))
{
hashSet.Add(I[i]);// Проходимся по массиву и добавляем только те элементы, которых во множестве ещё нет
nodesCount++;
}
if (!hashSet.Contains(J[i]))
{
hashSet.Add(J[i]);
nodesCount++;
}
}
return nodesCount;
}
public void BuildArcsBeamsList()
{
Array.Resize(ref H, CountNodes());
Array.Resize(ref L, I.Length);
for (int h = 0; h < CountNodes(); h++)
{
H[h] = -1;
}
for (int l = 0; l < CountNodes(); l++)
{
H[l] = -1;
}
int i;
for (int k = 0; k < I.Length; k++)
{
i = I[k];
L[k] = H[i];
H[i] = k;
}
}
public void PrintIJHL()
{
BuildArcsBeamsList();
Console.WriteLine("I: J: H: L:");
for (int i = 0; i < I.Length; i++)
{
if (i < H.Length)
Console.WriteLine("{0} {1} {2} {3}", I[i], J[i], H[i], L[i]);
else
Console.WriteLine("{0} {1} {2}", I[i], J[i], L[i]);
}
}
}
class Program
{
static void Main(string[] args)
{
var startArc = new int[] { 0, 1, 2 };
var endArc = new int[] { 1, 2, 3 };
var graph = new Graph(startArc, endArc);
graph.Add(1, 3);
graph.Add(0, 2 );
graph.printListOfArcs();
int a = graph.CountNodes();
Console.WriteLine(a);
graph.PrintIJHL();
Console.ReadKey();
}
}
}