//
// main.m
// Lesson4
//
// Created by Admin on 12.02.15.
// Copyright (c) 2015 Andrei Poliakov. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "Figure.h"
#import "Circle.h"
#import "Rectangle.h"
#import "Ellipse.h"
// типы фигур
typedef enum {
_circle,
_rectangle,
_ellipse
} typeOfFigure;
//Figure* createList(float _width, float _height){
// Figure* temp;
// return temp;
//}
// Создаем циклический линейный односвязный список с головой
Figure* createListWithRandomCountOfElements(int count){
Figure *head = [[Figure alloc] init], *currentNode, *nextNode;
head->nextNode = head;
currentNode = head;
for (int i = 0; i < count; i++) {
typeOfFigure type = rand() % 3 + 0;
switch (type) {
case _circle:
nextNode = [[Circle alloc] initWithRadius: (rand() % 6 + 5)];
break;
case _rectangle:
nextNode = [[Rectangle alloc] initWithWidth:(rand() % 6 + 5)];
break;
case _ellipse:
nextNode = [[Ellipse alloc] initWithAxis:(rand() % 6 + 5) minorSemiaxis:(rand() % 6 + 5)];
break;
default:
nextNode = [[Figure alloc] init];
break;
}
currentNode->nextNode = nextNode;
nextNode->nextNode = head;
currentNode = nextNode;
// currentNode = [[Figure alloc] init];
// NSLog(@"figure %i", i);
}
return head;
}
BOOL deleteNode(Figure* head, int indexOfNode){
Figure* currentNode, *nextNode;
if (head != nil) {
currentNode = head->nextNode;
nextNode=currentNode->nextNode;
} else{
NSLog(@"error1 ");
return false;
}
int i = 1;
while (currentNode != head){
if (i == indexOfNode - 1) {
currentNode->nextNode = nextNode->nextNode;
return true;
} else{
currentNode = currentNode->nextNode;
}
nextNode=currentNode->nextNode;
i++;
}
// if (i >= indexOfNode) {
// return true;
// }
NSLog(@"error2 ");
return false;
}
void addNode(Figure* head, Figure* node){
Figure* currentNode = head->nextNode;
while (currentNode->nextNode != head) {
currentNode=currentNode->nextNode;
}
currentNode->nextNode = node;
(currentNode->nextNode)->nextNode = head;
}
void BubbleSort(Figure* head){
Figure *currentNode, *nextNode, *temp;
while(true){
bool flag = true;
for (currentNode = head, nextNode = currentNode->nextNode; nextNode->nextNode != head; currentNode = currentNode->nextNode, nextNode = currentNode->nextNode) {
if ([nextNode getSquare] > [(nextNode->nextNode) getSquare]) { // если следующее меньше предыдущего
currentNode->nextNode = nextNode->nextNode;
nextNode->nextNode = (nextNode->nextNode)->nextNode;
(nextNode->nextNode)->nextNode = nextNode;
// currentNode->nextNode = nextNode->nextNode;
}
else{
continue;
}
flag = false; // на данном шаге сортировку выполнили, переходим на следующий
}
if(flag) break;
}
// Figure *currentNode, *nextNode, *temp;
// for (currentNode = head->nextNode, nextNode = currentNode->nextNode; (currentNode->nextNode)->nextNode != head; currentNode = currentNode->nextNode, nextNode = currentNode) {
// for (Figure *currentNode1 = head->nextNode, *nextNode1 = currentNode1->nextNode; (currentNode1->nextNode)->nextNode != head; currentNode1 = currentNode1->nextNode, nextNode1 = currentNode1) {
// if ([nextNode getSquare] > [nextNode1 getSquare]) {
// temp = nextNode1;
// currentNode->nextNode = nextNode1;
// nextNode1->nextNode = nextNode->nextNode;
// currentNode1->nextNode = nextNode;
// nextNode->nextNode = temp->nextNode;
// break;
// }
// }
// }
}
int main(int argc, const char * argv[]) {
Circle* myCircle = [[Circle alloc] initWithRadius:10.0];
[myCircle description];
Rectangle* myRectangle = [[Rectangle alloc] initWithWidth:2.0];
[myRectangle description];
Ellipse* myEllipse = [[Ellipse alloc] initWithAxis:3.0 minorSemiaxis:2.0];
[myEllipse description];
Figure* list = createListWithRandomCountOfElements(10);
NSLog(@"///////////////");
for(Figure *currentNode = list->nextNode; currentNode != list; currentNode = currentNode->nextNode){
if ([currentNode isKindOfClass:[Circle class]]) {
NSLog(@"Circle: radius is %.2f", [((Circle*)currentNode) getRadius]);
} else if ([currentNode isKindOfClass:[Rectangle class]]) {
NSLog(@"Rectangle: width is %.2f", [((Rectangle*)currentNode) getWidth]);
} else if ([currentNode isKindOfClass:[Ellipse class]]) {
NSLog(@"Ellipse: minor is %.2f, magor is %.2f", [((Ellipse*)currentNode) getMinorSemiaxis], [((Ellipse*)currentNode) getMajorSemiaxis]);
}
}
NSLog(@"///////////////");
if(deleteNode(list, 3)){
for(Figure *currentNode = list->nextNode; currentNode != list; currentNode = currentNode->nextNode){
if ([currentNode isKindOfClass:[Circle class]]) {
NSLog(@"Circle: radius is %.2f", [((Circle*)currentNode) getRadius]);
} else if ([currentNode isKindOfClass:[Rectangle class]]) {
NSLog(@"Rectangle: width is %.2f", [((Rectangle*)currentNode) getWidth]);
} else if ([currentNode isKindOfClass:[Ellipse class]]) {
NSLog(@"Ellipse: minor is %.2f, magor is %.2f", [((Ellipse*)currentNode) getMinorSemiaxis], [((Ellipse*)currentNode) getMajorSemiaxis]);
}
}
} else{
NSLog(@"error");
}
NSLog(@"///////////////");
Figure* testFigure = [[Circle alloc] initWithRadius: (rand() % 6 + 5)];
addNode(list, testFigure);
for(Figure *currentNode = list->nextNode; currentNode != list; currentNode = currentNode->nextNode){
if ([currentNode isKindOfClass:[Circle class]]) {
NSLog(@"Circle: radius is %.2f", [((Circle*)currentNode) getRadius]);
} else if ([currentNode isKindOfClass:[Rectangle class]]) {
NSLog(@"Rectangle: width is %.2f", [((Rectangle*)currentNode) getWidth]);
} else if ([currentNode isKindOfClass:[Ellipse class]]) {
NSLog(@"Ellipse: minor is %.2f, magor is %.2f", [((Ellipse*)currentNode) getMinorSemiaxis], [((Ellipse*)currentNode) getMajorSemiaxis]);
}
}
NSLog(@"///////////////");
BubbleSort(list);
for(Figure *currentNode = list->nextNode; currentNode != list; currentNode = currentNode->nextNode){
if ([currentNode isKindOfClass:[Circle class]]) {
NSLog(@"Circle %.2f: radius is %.2f",[((Circle*)currentNode) getSquare], [((Circle*)currentNode) getRadius]);
} else if ([currentNode isKindOfClass:[Rectangle class]]) {
NSLog(@"Rectangle %.2f: width is %.2f",[((Rectangle*)currentNode) getSquare], [((Rectangle*)currentNode) getWidth]);
} else if ([currentNode isKindOfClass:[Ellipse class]]) {
NSLog(@"Ellipse %.2f: minor is %.2f, magor is %.2f",[((Ellipse*)currentNode) getSquare], [((Ellipse*)currentNode) getMinorSemiaxis], [((Ellipse*)currentNode) getMajorSemiaxis]);
}
} return 0;
}