using System using System Runtime Remoting Lifetime using System Runti

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using System;
using System.Runtime.Remoting.Lifetime;
using System.Runtime.Remoting;
namespace Server
{
class DefaultLifeTimeSingleton: MarshalByRefObject
{
public DefaultLifeTimeSingleton()
{
Console.WriteLine("DefaultLifeTimeSingleton.CTOR called");
}
public void doSomething()
{
Console.WriteLine("DefaultLifeTimeSingleton.doSomething called");
}
}
class LongerLivingSingleton: MarshalByRefObject
{
public override object InitializeLifetimeService()
{
ILease tmp = (ILease) base.InitializeLifetimeService();
if (tmp.CurrentState == LeaseState.Initial)
{
tmp.InitialLeaseTime = TimeSpan.FromSeconds(5);
tmp.RenewOnCallTime = TimeSpan.FromSeconds(1);
}
return tmp;
}
public LongerLivingSingleton()
{
Console.WriteLine("LongerLivingSingleton.CTOR called");
}
public void doSomething()
{
Console.WriteLine("LongerLivingSingleton.doSomething called");
}
}
class InfinitelyLivingSingleton: MarshalByRefObject
{
public override object InitializeLifetimeService()
{
return null;
}
public InfinitelyLivingSingleton()
{
Console.WriteLine("InfinitelyLivingSingleton.CTOR called");
}
public void doSomething()
{
Console.WriteLine("InfinitelyLivingSingleton.doSomething called");
}
}
class ServerStartup
{
public static void Main(String[] args)
{
RemotingConfiguration.Configure("Server.exe.config");
Console.WriteLine("Press <enter> to exit");
Console.ReadLine();
}
}
}