// get the cell danger
value = [self cellDangerAtI:i J:j opponent:currentPlayerColor];
[danger1 addObject:[NSNumber numberWithInt:value]];
// get the max
if (value > maxDanger1) maxDanger1 = value;
}
else
{
[scores1 addObject:[NSNumber numberWithInt:0]];
[danger1 addObject:[NSNumber numberWithInt:0]];
}