package com sivsais oktyper import android content Context import andr

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package com.sivsais.oktyper;
import android.content.Context;
import android.graphics.Bitmap;
import android.util.Log;
import android.view.MotionEvent;
import org.opencv.android.CameraBridgeViewBase;
import org.opencv.android.Utils;
import org.opencv.core.Core;
import org.opencv.core.Mat;
import org.opencv.core.Size;
import org.opencv.highgui.Highgui;
import org.opencv.highgui.VideoCapture;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ConcurrentLinkedQueue;
public class JavaViewWorker implements Worker {
public boolean DEBUG_MODE = true;
@Override
public void toggleDebugMode() {
DEBUG_MODE = !DEBUG_MODE;
}
@Override
public boolean isDebugMode() {
return DEBUG_MODE;
}
private boolean flashEnabled = true;
private boolean mDoProcess;
private int mCameraId = FIRST_CAMERA;
private Mat mCurrentFrame;
private int mFpsCounter;
private double mFpsFrequency;
private long mPrevFrameTime;
private double mPreviousFps;
private int state = STATE_PASS;
private CameraBridgeViewBase mOpenCvCameraView;
public JavaViewWorker(Context mContext, int cameraId) {
mCameraId = cameraId;
}
public void changeState(int new_state) {
state = new_state;
}
@Override
public int getState() {
return state;
}
private Pass pass = null;
private Normalizer normalizer = null;
private Recognizer recognizer = null;
private PassResult passResult = null;
public PassResult getPassResult() {
return passResult;
}
private NormalizeResult normalizeResult = null;
public NormalizeResult getNormalizeResult() {
return normalizeResult;
}
private RecognizeResult recognizeResult = null;
public RecognizeResult getRecognizeResult() {
return recognizeResult;
}
private Action keyboard = new Keyboard(this);
private Action pointer = new PaintAction(this);
private Action currentAction = pointer;
public void onSingleTap(MotionEvent event) {
if (state == STATE_PASS) {
state = STATE_HAND_NORMALIZING;
}
}
public String toggleAction() {
if (currentAction == pointer) {
currentAction = keyboard;
return "Pointer";
}
currentAction = pointer;
return "Keyboard";
}
public void process(Mat rgbFrame) {
switch (state) {
case STATE_PASS:
if (pass == null) {
pass = new Pass(this);
}
passResult = pass.pass(rgbFrame);
break;
case STATE_HAND_NORMALIZING:
if (normalizer == null) {
normalizer = new Normalizer(this);
}
normalizeResult = normalizer.normalize(rgbFrame);
break;
// case STATE_HOLE_NORMALIZING:
// if (normalizer == null) {
// normalizer = new Normalizer(this);
// }
// normalizeResult = normalizer.normalize(rgbFrame);
// break;
case STATE_HAND_RECOGNIZING:
if (recognizer == null) {
recognizer = new Recognizer(this);
}
recognizeResult = recognizer.recognize(rgbFrame);
currentAction.doAction(rgbFrame);
break;
default:
Log.e(TAG, "Unknown state: " + state);
break;
}
}
public int toggleHand() {
if (recognizer != null) {
recognizer.HAND = 1 - recognizer.HAND;
return recognizer.HAND;
}
return -1;
}
}