Log Log file open 10 05 09 15 31 34 Init Version 3809 Init Epic Intern

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Log: Log file open, 10/05/09 15:31:34
Init: Version: 3809
Init: Epic Internal: 0
Init: Compiled: Mar 26 2009 00:58:21
Init: Command line: server WAR-Torlan?game=UTGameContent.UTOnslaughtGame_Content?maxplayers=16? -multihome=192.168.0.35 -Port=7777 -QueryPort=6500 -login=o-0-O-o -password=1236951 -log=MyServerLog.txt -nohomedir -unattended
Init: Base directory: C:\dgh\ut6202\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini
Log: Deleting old log file MyServerLog-backup-2009.10.05-15.23.07.txt
Log: Deleting old log file MyServerLog-backup-2009.10.05-15.31.34.txt
Init: Computer: MONTIGOMA
Init: User: SYSTEM
Init: CPU Page size=4096, Processors=8
Init: High frequency timer resolution =3000.140000 MHz
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level1
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: AllowMotionBlur=0
Log: WARNING: Couldn't calculate the amount of Video Ram
Log: WARNING: Failed to get Caps bits info from the D3D Object thus couldn't get shader or HW TnL info.
Init: OS stats:
Init: Windows Server 2003 Service Pack 2
Init: RemoteDesktop=1
Init: Memory stats:
Init: Physical: 4095MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 383.353 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 8
Init: NumPhysicalProcessors: 4
Init: MaxSpeed: 3000
Init: CurrentSpeed: 3000
Init: CoresPerProcessor: 4
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00000000
Init: DeviceID: 00000000
Init: DriverVersion: 5.2.3790.3959
Init: DeviceName:
Init: DriverName: RDPDD.dll
Init: PixelShaderVersion: 0
Init: VertexShaderVersion: 0
Init: VRAMQuantity: 0
Init: DedicatedVRAM: 0
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 0 redundant), 2950 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Init: Version: 3809
Init: Epic Internal: 0
Init: Compiled: Mar 26 2009 01:14:17
Init: Command line: WAR-Torlan?game=UTGameContent.UTOnslaughtGame_Content?maxplayers=16? -multihome=192.168.0.35 -Port=7777 -QueryPort=6500 -login=o-0-O-o -password=1236951 -log=MyServerLog.txt -nohomedir -unattended
Init: Base directory: C:\dgh\ut6202\Binaries\
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUIDataStore_Registry_0.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTWebAdmin.ini
Log: Performing DNS lookup for stunserver.org
Log: Browse: WAR-Torlan?Name=Player?team=255?game=UTGameContent.UTOnslaughtGame_Content?maxplayers=16?
Log: Award progress has now been fully reenabled!
Log: LoadMap: WAR-Torlan?Name=Player?team=255?game=UTGameContent.UTOnslaughtGame_Content?maxplayers=16?
Log: Virtual memory allocation size: 160.16 MByte (167944192 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Torlan.int
Log: Game class is 'UTOnslaughtGame_Content'
Init: WinSock: Socket queue 131072