void Start()
{
if (Testlevels.Count == 1)
{
GetLevelsForNextScene();
}
startLevelCameraPosition = new Vector3(Camera.transform.position.x, Camera.transform.position.y, Camera.transform.position.z);
isLevelsOverSceneEnabled = false;
isGameEnded = false;
CreateGameArea();
Physics.IgnoreLayerCollision(0, 8);
Physics.IgnoreLayerCollision(13, 8);
}