UATHelper Packaging PlayStation Running AutomationTool UATHelper Packa

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UATHelper: Packaging (PlayStation 4): Running AutomationTool...
UATHelper: Packaging (PlayStation 4): Parsing command line: -ScriptsForProject=E:/SCUM-4.20.3/SCUM.uproject BuildCookRun -nocompileeditor -nop4 -project=E:/SCUM-4.20.3/SCUM.uproject -cook -stage -archive -archivedirectory=E:/SCUM-BUILD -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -manifests -target
platform=PS4 -build -CrashReporter -utf8output -compile
UATHelper: Packaging (PlayStation 4): *** Found installed PS4 SDK version 7.008.061 but require 5.508.031, this may cause unknown issues ***
UATHelper: Packaging (PlayStation 4): *** Found installed PS4 SDK version 7.008.061 but require 5.508.031, this may cause unknown issues ***
UATHelper: Packaging (PlayStation 4): Compiling scripts.
UATHelper: Packaging (PlayStation 4): DotNETUtilities -> E:\SCUMDevKit\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (PlayStation 4): UnrealBuildTool -> E:\SCUMDevKit\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (PlayStation 4): AutomationUtils.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (PlayStation 4): AllDesktop.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (PlayStation 4): Localization.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (PlayStation 4): OneSkyLocalization.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (PlayStation 4): AutomationScripts.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (PlayStation 4): Android.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (PlayStation 4): BuildGraph.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (PlayStation 4): HTML5.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (PlayStation 4): MobileDeviceInterface -> E:\SCUMDevKit\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (PlayStation 4): IOS.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (PlayStation 4): Linux.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (PlayStation 4): Lumin.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
UATHelper: Packaging (PlayStation 4): Mac.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (PlayStation 4): PS4.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\PS4\PS4.Automation.dll
UATHelper: Packaging (PlayStation 4): TVOS.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (PlayStation 4): Win.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (PlayStation 4): XBoxOne.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\XboxOne\XBoxOne.Automation.dll
UATHelper: Packaging (PlayStation 4): XLocLocalization.Automation -> E:\SCUMDevKit\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (PlayStation 4): Took 1.4677596s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (PlayStation 4): Setting up ProjectParams for E:\SCUM-4.20.3\SCUM.uproject
UATHelper: Packaging (PlayStation 4): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (PlayStation 4): Running: E:\SCUMDevKit\Engine\Binaries\DotNET\UnrealBuildTool.exe ConZ PS4 Shipping -Project=E:\SCUM-4.20.3\SCUM.uproject -clean E:\SCUM-4.20.3\SCUM.uproject -NoUBTMakefiles -remoteini="E:\SCUM-4.20.3" -skipdeploy -nobuilduht -NoHotReload -log="E:\SCUMDevKit\Engine\Programs\AutomationTool\Saved\Logs\UBT-ConZ-PS4-Shippin
g.txt"
UATHelper: Packaging (PlayStation 4): *** Found installed PS4 SDK version 7.008.061 but require 5.508.031, this may cause unknown issues ***
UATHelper: Packaging (PlayStation 4): *** Found installed PS4 SDK version 7.008.061 but require 5.508.031, this may cause unknown issues ***
UATHelper: Packaging (PlayStation 4): Using 'git status' to determine working set for adaptive non-unity build.
UATHelper: Packaging (PlayStation 4): Took 14.8018589s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (PlayStation 4): Running: E:\SCUMDevKit\Engine\Binaries\DotNET\UnrealBuildTool.exe ConZ PS4 Shipping -Project=E:\SCUM-4.20.3\SCUM.uproject -generatemanifest -nobuilduht -xgeexport E:\SCUM-4.20.3\SCUM.uproject -NoUBTMakefiles -remoteini="E:\SCUM-4.20.3" -skipdeploy -NoHotReload -ignorejunk -log="E:\SCUMDevKit\Engine\Programs\AutomationTo
ol\Saved\Logs\UBT-ConZ-PS4-Shipping_2.txt"
UATHelper: Packaging (PlayStation 4): *** Found installed PS4 SDK version 7.008.061 but require 5.508.031, this may cause unknown issues ***
UATHelper: Packaging (PlayStation 4): *** Found installed PS4 SDK version 7.008.061 but require 5.508.031, this may cause unknown issues ***
UATHelper: Packaging (PlayStation 4): Using 'git status' to determine working set for adaptive non-unity build.
UATHelper: Packaging (PlayStation 4): WARNING: SETTING WITH_EDITOR=0
PackagingResults: Warning: SETTING WITH_EDITOR=0
UATHelper: Packaging (PlayStation 4): Compiling against SDK: 7.008.061
UATHelper: Packaging (PlayStation 4): Building PS4 with new memory system.
UATHelper: Packaging (PlayStation 4): Parsing headers for ConZ
UATHelper: Packaging (PlayStation 4): Running UnrealHeaderTool "E:\SCUM-4.20.3\SCUM.uproject" "E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
UATHelper: Packaging (PlayStation 4): Reflection code generated for ConZ in 21.9829266 seconds
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Disabling PCH for excluded files. Set bAdaptiveUnityDisablesPCH to false in BuildConfiguration.xml to change this behavior.
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from Core unity file: ICURegex.cpp, PS4RazorExternalProfiler.cpp, PS4ChunkInstall.cpp, PS4CriticalSection.cpp, PS4ExceptionHandling.cpp, PS4File.cpp, PS4LLM.cpp, PS4Memory.cpp, PS4Memory2.cpp, PS4Misc.cpp, PS4OutputDevices.cpp, PS4PGO.cpp, PS4Process.cpp, PS4StackWalk.cpp, PS4Time.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from ApplicationCore unity file: PS4Application.cpp, PS4ApplicationMisc.cpp, PS4ConsoleInput.cpp, PS4Cursor.cpp, PS4ErrorOutputDevice.cpp, PS4FeedbackContext.cpp, PS4InputInterface.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from InputCore unity file: PS4PlatformInput.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from Slate unity file: PS4PlatformTextField.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from Sockets unity file: PS4SocketSubsystem.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from RHI unity file: PS4DynamicRHI.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from HTTP unity file: HttpPS4.cpp, PS4PlatformHttp.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from UMG unity file: RichTextBlockDecorator.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from Engine unity file: GameplayStatics.cpp
UATHelper: Packaging (PlayStation 4): [Adaptive unity build] Excluded from Icmp unity file: IcmpPS4.cpp
UATHelper: Packaging (PlayStation 4): XGEEXPORT: Exported 'E:\SCUMDevKit\Engine\Intermediate\Build\UBTExport.000.xge.xml'
UATHelper: Packaging (PlayStation 4): Took 38.0122562s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (PlayStation 4): Running: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe "E:\SCUMDevKit\Engine\Programs\AutomationTool\Saved\Logs\UAT_XGE.xml" /Rebuild /MaxCPUS=200 /no_watchdog_thread
UATHelper: Packaging (PlayStation 4):
UATHelper: Packaging (PlayStation 4): -----------------------------------------------------------------------
UATHelper: Packaging (PlayStation 4): IncrediBuild Console 9.4.5 (build 3183)
UATHelper: Packaging (PlayStation 4): Copyright (C) 2001-2020 IncrediBuild Software Ltd. All rights reserved.
UATHelper: Packaging (PlayStation 4): -----------------------------------------------------------------------
UATHelper: Packaging (PlayStation 4):
UATHelper: Packaging (PlayStation 4):
UATHelper: Packaging (PlayStation 4): --------------------Project: Env_0---------------------------------------------
UATHelper: Packaging (PlayStation 4): ** For ConZ-PS4-Shipping
UATHelper: Packaging (PlayStation 4): Module.ConZ.9_of_23.cpp
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.9_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Items\Crafting\PlaceableActorBaseBuilding.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:267:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(648,3): warning: declaration shadows a variable in the global namespace [-Wshadow]
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Materials/MaterialFunctionInterface.h(25,2): note: previous declaration is here
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.9_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Items\Crafting\PlaceableActorBaseBuilding.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Core.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\CoreMinimal.h:102:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(19,10): warning: 'TEnumAsByte_EnumClass<true>' is deprecated: TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, oth
erwise your project will no longer compile. [-Wdeprecated-declarations]
UATHelper: Packaging (PlayStation 4): typedef TEnumAsByte_EnumClass<TIsEnumClass<TEnum>::Value> Check;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ/ConZGameState.h(350,38): note: in instantiation of template class 'TEnumAsByte<EPlayPreparationsState>' requested here
UATHelper: Packaging (PlayStation 4): TEnumAsByte<EPlayPreparationsState> _playPreparationsState = EPlayPreparationsState::StreamingCheck;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(10,20): note: 'TEnumAsByte_EnumClass<true>' has been explicitly marked deprecated here
UATHelper: Packaging (PlayStation 4): template <> struct DEPRECATED(4.15, "TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead.") TEnumAsByte_EnumClass<true> {};
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Clang/ClangPlatformCompilerPreSetup.h(33,54): note: expanded from macro 'DEPRECATED'
UATHelper: Packaging (PlayStation 4): #define DEPRECATED(VERSION, MESSAGE) __attribute__((deprecated(MESSAGE " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.9_of_23.cpp:5:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1045,158): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (((possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag)) || (possibleItem.Item != nullptr && item->IsA(possibleItem.Item)) &&
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1045,158): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (((possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag)) || (possibleItem.Item != nullptr && item->IsA(possibleItem.Item)) &&
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): (
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1070,47): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1070,47): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1070,121): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1070,121): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1152,49): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if ((possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item)) &&
UATHelper: Packaging (PlayStation 4): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1152,49): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if ((possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item)) &&
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1152,123): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if ((possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item)) &&
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1152,123): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if ((possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item)) &&
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1177,48): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1177,48): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1177,122): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1177,122): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1429,46): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1429,46): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1429,120): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1429,120): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1449,46): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1449,46): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1449,120): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\CraftingDatabase.cpp(1449,120): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (possibleItem.CraftingTag != nullptr && item->HasTag(possibleItem.CraftingTag) || possibleItem.Item != nullptr && item->IsA(possibleItem.Item))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.9_of_23.cpp:22:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\FlareItem.cpp(31,2): warning: field '_currentStateTimeReduction' will be initialized after field '_effectsSocket' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _currentStateTimeReduction(0.0f),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.9_of_23.cpp:23:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\FoodItem.cpp(54,2): warning: field '_cookedQuality' will be initialized after field '_caloriesBonus' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _cookedQuality(1.0f),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.9_of_23.cpp:36:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp:35:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Weapon/Weapon.h(635,2): error: unknown type name 'UWeaponStateActiveManualFiring'
UATHelper: Packaging (PlayStation 4): UWeaponStateActiveManualFiring* TempWeaponStateActiveManualFiring;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.9_of_23.cpp:36:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(107,2): warning: field '_weightUsed' will be initialized after field '_health' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _weightUsed(0.0),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(112,2): warning: field '_uncraftTime' will be initialized after field '_catchSicknessModifier' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _uncraftTime(0.0f),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(114,2): warning: field '_isBusy' will be initialized after field '_lastParentInventoryItem' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _isBusy(false),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(119,2): warning: field '_spawnedDuringPlay' will be initialized after field '_visibility' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _spawnedDuringPlay(false),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(132,2): warning: field '_isTemporary' will be initialized after field '_canPlaceItemsOn' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _isTemporary(false),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(771,111): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (hit.bBlockingHit && (hitActor == nullptr || !(hitActor->IsA(AConZCharacter::StaticClass()) || pass < 3 && hitActor->IsA(AItem::StaticClass()))))
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(771,111): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (hit.bBlockingHit && (hitActor == nullptr || !(hitActor->IsA(AConZCharacter::StaticClass()) || pass < 3 && hitActor->IsA(AItem::StaticClass()))))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(2880,74): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (prisoner == nullptr || !prisoner->InventoryComponent->HasItem(this) && FVector::Dist(prisoner->GetActorLocation(), GetActorLocation()) > IInteractableInterface::InteractableDistance)
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Items\Item.cpp(2880,74): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (prisoner == nullptr || !prisoner->InventoryComponent->HasItem(this) && FVector::Dist(prisoner->GetActorLocation(), GetActorLocation()) > IInteractableInterface::InteractableDistance)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): 9 warnings and 14 errors generated.
UATHelper: Packaging (PlayStation 4):
UATHelper: Packaging (PlayStation 4): Error executing C:\Program Files (x86)\SCE\ORBIS SDKs\7.000\host_tools\bin\orbis-clang.exe (tool returned code: 1)
PackagingResults: Warning: declaration shadows a variable in the global namespace [-Wshadow]
PackagingResults: Warning: 'TEnumAsByte_EnumClass<true>' is deprecated: TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Warning: field '_currentStateTimeReduction' will be initialized after field '_effectsSocket' [-Wreorder]
PackagingResults: Warning: field '_cookedQuality' will be initialized after field '_caloriesBonus' [-Wreorder]
PackagingResults: Error: unknown type name 'UWeaponStateActiveManualFiring'
PackagingResults: Warning: field '_weightUsed' will be initialized after field '_health' [-Wreorder]
PackagingResults: Warning: field '_uncraftTime' will be initialized after field '_catchSicknessModifier' [-Wreorder]
PackagingResults: Warning: field '_isBusy' will be initialized after field '_lastParentInventoryItem' [-Wreorder]
PackagingResults: Warning: field '_spawnedDuringPlay' will be initialized after field '_visibility' [-Wreorder]
PackagingResults: Warning: field '_isTemporary' will be initialized after field '_canPlaceItemsOn' [-Wreorder]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): Module.ConZ.20_of_23.cpp
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\UI\Inventory\ItemTooltip.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:267:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(648,3): warning: declaration shadows a variable in the global namespace [-Wshadow]
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Materials/MaterialFunctionInterface.h(25,2): note: previous declaration is here
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\UI\Inventory\ItemTooltip.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Core.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\CoreMinimal.h:102:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(19,10): warning: 'TEnumAsByte_EnumClass<true>' is deprecated: TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, oth
erwise your project will no longer compile. [-Wdeprecated-declarations]
UATHelper: Packaging (PlayStation 4): typedef TEnumAsByte_EnumClass<TIsEnumClass<TEnum>::Value> Check;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ/ConZGameState.h(350,38): note: in instantiation of template class 'TEnumAsByte<EPlayPreparationsState>' requested here
UATHelper: Packaging (PlayStation 4): TEnumAsByte<EPlayPreparationsState> _playPreparationsState = EPlayPreparationsState::StreamingCheck;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(10,20): note: 'TEnumAsByte_EnumClass<true>' has been explicitly marked deprecated here
UATHelper: Packaging (PlayStation 4): template <> struct DEPRECATED(4.15, "TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead.") TEnumAsByte_EnumClass<true> {};
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Clang/ClangPlatformCompilerPreSetup.h(33,54): note: expanded from macro 'DEPRECATED'
UATHelper: Packaging (PlayStation 4): #define DEPRECATED(VERSION, MESSAGE) __attribute__((deprecated(MESSAGE " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:40:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\QuickAccessItemWidget.cpp(24,2): warning: field '_itemWidget' will be initialized after field '_item' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _itemWidget(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\QuickAccessItemWidget.cpp(25,2): warning: field '_item' will be initialized after field '_imageWidget' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _item(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:41:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\UI\RespiratoryRateWidget.cpp:8:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\UI/RespiratoryRateWidget.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime/UMG/Public/UMG.h:124:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\UMG\Public/Components/Throbber.h:10:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Slate\Public\Widgets/Images/SThrobber.h(35,3): warning: declaration shadows a variable in the global namespace [-Wshadow]
UATHelper: Packaging (PlayStation 4): None = 0x0
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Damage/DamageEventClassID.h(12,2): note: previous declaration is here
UATHelper: Packaging (PlayStation 4): None,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:50:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ServerBrowser.cpp(24,9): error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
UATHelper: Packaging (PlayStation 4): #pragma warning(push)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ServerBrowser.cpp(25,9): error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
UATHelper: Packaging (PlayStation 4): #pragma warning(disable: 4005) // 'ARRAY_COUNT': macro redefinition
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ServerBrowser.cpp(26,9): error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
UATHelper: Packaging (PlayStation 4): #pragma warning(disable: 4996) // 'strncpy': This function or variable may be unsafe.
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ServerBrowser.cpp(709,9): error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
UATHelper: Packaging (PlayStation 4): #pragma warning(push)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ServerBrowser.cpp(710,9): error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
UATHelper: Packaging (PlayStation 4): #pragma warning(disable:4996) // 'strncpy': This function or variable may be unsafe.
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ServerBrowser.cpp(746,9): error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
UATHelper: Packaging (PlayStation 4): #pragma warning(pop)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ServerBrowser.cpp(1189,9): error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
UATHelper: Packaging (PlayStation 4): #pragma warning(pop)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:66:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ThrowingQuickAccessItemWidget.cpp(23,2): warning: field '_itemWidget' will be initialized after field '_itemClass' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _itemWidget(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\ThrowingQuickAccessItemWidget.cpp(24,2): warning: field '_itemClass' will be initialized after field '_imageWidget' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _itemClass(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:69:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\UI\WaypointScreen\WaypointWidget.cpp(28,1): warning: field '_isOnScreen' will be initialized after field 'LabelText' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _isOnScreen(true),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.20_of_23.cpp:70:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\UI\Weapon\MalfunctionsContainerWidget.cpp:11:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Weapon/Weapon.h(635,2): error: unknown type name 'UWeaponStateActiveManualFiring'
UATHelper: Packaging (PlayStation 4): UWeaponStateActiveManualFiring* TempWeaponStateActiveManualFiring;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): 8 warnings and 8 errors generated.
UATHelper: Packaging (PlayStation 4):
UATHelper: Packaging (PlayStation 4): Error executing C:\Program Files (x86)\SCE\ORBIS SDKs\7.000\host_tools\bin\orbis-clang.exe (tool returned code: 1)
PackagingResults: Warning: declaration shadows a variable in the global namespace [-Wshadow]
PackagingResults: Warning: 'TEnumAsByte_EnumClass<true>' is deprecated: TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
PackagingResults: Warning: field '_itemWidget' will be initialized after field '_item' [-Wreorder]
PackagingResults: Warning: field '_item' will be initialized after field '_imageWidget' [-Wreorder]
PackagingResults: Warning: declaration shadows a variable in the global namespace [-Wshadow]
PackagingResults: Error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
PackagingResults: Error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
PackagingResults: Error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
PackagingResults: Error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
PackagingResults: Error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
PackagingResults: Error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
PackagingResults: Error: unknown pragma ignored [-Werror,-Wunknown-pragmas]
PackagingResults: Warning: field '_itemWidget' will be initialized after field '_itemClass' [-Wreorder]
PackagingResults: Warning: field '_itemClass' will be initialized after field '_imageWidget' [-Wreorder]
PackagingResults: Warning: field '_isOnScreen' will be initialized after field 'LabelText' [-Wreorder]
PackagingResults: Error: unknown type name 'UWeaponStateActiveManualFiring'
UATHelper: Packaging (PlayStation 4): Module.ConZ.15_of_23.cpp
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:267:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(648,3): warning: declaration shadows a variable in the global namespace [-Wshadow]
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Materials/MaterialFunctionInterface.h(25,2): note: previous declaration is here
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Core.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\CoreMinimal.h:102:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(19,10): warning: 'TEnumAsByte_EnumClass<true>' is deprecated: TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, oth
erwise your project will no longer compile. [-Wdeprecated-declarations]
UATHelper: Packaging (PlayStation 4): typedef TEnumAsByte_EnumClass<TIsEnumClass<TEnum>::Value> Check;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ/ConZGameState.h(350,38): note: in instantiation of template class 'TEnumAsByte<EPlayPreparationsState>' requested here
UATHelper: Packaging (PlayStation 4): TEnumAsByte<EPlayPreparationsState> _playPreparationsState = EPlayPreparationsState::StreamingCheck;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(10,20): note: 'TEnumAsByte_EnumClass<true>' has been explicitly marked deprecated here
UATHelper: Packaging (PlayStation 4): template <> struct DEPRECATED(4.15, "TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead.") TEnumAsByte_EnumClass<true> {};
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Clang/ClangPlatformCompilerPreSetup.h(33,54): note: expanded from macro 'DEPRECATED'
UATHelper: Packaging (PlayStation 4): #define DEPRECATED(VERSION, MESSAGE) __attribute__((deprecated(MESSAGE " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp:58:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Weapon/Weapon.h(635,2): error: unknown type name 'UWeaponStateActiveManualFiring'
UATHelper: Packaging (PlayStation 4): UWeaponStateActiveManualFiring* TempWeaponStateActiveManualFiring;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(318,2): warning: field 'CrouchViewsAdditionalGlobalOffsetZVsCrouchStage' will be initialized after field 'CrouchStagesInterpSpeed' [-Wreorder]
UATHelper: Packaging (PlayStation 4): CrouchViewsAdditionalGlobalOffsetZVsCrouchStage(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(347,2): warning: field '_ikInterpSpeed' will be initialized after field '_itemPlacingMaterialAllowed' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _ikInterpSpeed(10.0f),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(350,2): warning: field '_leanAmount' will be initialized after field '_freeLookEnabled' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _leanAmount(0.0f),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(352,2): warning: field '_controllerRotationBeforeFreeLook' will be initialized after field '_desiredPace' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _controllerRotationBeforeFreeLook(FRotator::ZeroRotator),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(359,2): warning: field '_characterAction' will be initialized after field '_respawnScheduled' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _characterAction(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(398,2): warning: field '_cachedCarryItemIdleTPAnimation' will be initialized after field '_cachedCarryItemIdleFPAnimation' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _cachedCarryItemIdleTPAnimation(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(399,2): warning: field '_cachedCarryItemIdleFPAnimation' will be initialized after field '_aimOffsetSmoothingSpeed' [-Wreorder]
UATHelper: Packaging (PlayStation 4): _cachedCarryItemIdleFPAnimation(nullptr),
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6028,53): error: cannot initialize object parameter of type 'const AItem' with an expression of type 'AWeapon'
UATHelper: Packaging (PlayStation 4): APrisoner* itemOwningPrisoner = Cast<APrisoner>(weapon->FindOwningCharacter());
UATHelper: Packaging (PlayStation 4): ^~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6031,71): error: cannot initialize a parameter of type 'AItem *' with an lvalue of type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): InventoryComponent->RemoveStolenItemOnServer(itemOwningPrisoner, weapon);
UATHelper: Packaging (PlayStation 4): ^~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner/PrisonerInventoryComponent.h(271,66): note: passing argument to parameter 'item' here
UATHelper: Packaging (PlayStation 4): void RemoveStolenItemOnServer(APrisoner* stolenPrisoner, AItem* item);
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6036,26): error: assigning to 'AActor *' from incompatible type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): description->Weapon = weapon;
UATHelper: Packaging (PlayStation 4): ^~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6097,31): error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): RemoveTickPrerequisiteActor(_weapon);
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1257,51): note: passing argument to parameter 'PrerequisiteActor' here
UATHelper: Packaging (PlayStation 4): virtual void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor);
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6106,3): error: cannot initialize object parameter of type 'AItem' with an expression of type 'AWeapon'
UATHelper: Packaging (PlayStation 4): _weapon->DetachFromAll();
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6107,3): error: cannot initialize object parameter of type 'AItem' with an expression of type 'AWeapon'
UATHelper: Packaging (PlayStation 4): _weapon->SetOwner(this);
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6110,28): error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): AddTickPrerequisiteActor(_weapon);
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1249,48): note: passing argument to parameter 'PrerequisiteActor' here
UATHelper: Packaging (PlayStation 4): virtual void AddTickPrerequisiteActor(AActor* PrerequisiteActor);
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6112,41): error: cannot initialize a parameter of type 'AItem *' with an lvalue of type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): InventoryComponent->UpdateItemInHands(_weapon);
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner/PrisonerInventoryComponent.h(528,32): note: passing argument to parameter 'item' here
UATHelper: Packaging (PlayStation 4): void UpdateItemInHands(AItem* item);
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6182,31): error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): RemoveTickPrerequisiteActor(_weapon);
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1257,51): note: passing argument to parameter 'PrerequisiteActor' here
UATHelper: Packaging (PlayStation 4): virtual void RemoveTickPrerequisiteActor(AActor* PrerequisiteActor);
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6240,28): error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): AddTickPrerequisiteActor(_weapon);
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1249,48): note: passing argument to parameter 'PrerequisiteActor' here
UATHelper: Packaging (PlayStation 4): virtual void AddTickPrerequisiteActor(AActor* PrerequisiteActor);
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.15_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6513,25): error: assigning to 'AActor *' from incompatible type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): description->Weapon = weapon;
UATHelper: Packaging (PlayStation 4): ^~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(6538,25): error: assigning to 'AActor *' from incompatible type 'AWeapon *'
UATHelper: Packaging (PlayStation 4): description->Weapon = weapon;
UATHelper: Packaging (PlayStation 4): ^~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(9024,3): error: cannot initialize object parameter of type 'AActor' with an expression of type 'AWeapon'
UATHelper: Packaging (PlayStation 4): _weapon->SetActorHiddenInGame(hidden);
UATHelper: Packaging (PlayStation 4): ^~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(9042,3): error: cannot initialize object parameter of type 'AActor' with an expression of type 'AWeapon'
UATHelper: Packaging (PlayStation 4): weaponOnLeftShoulder->SetActorHiddenInGame(hidden);
UATHelper: Packaging (PlayStation 4): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(9060,3): error: cannot initialize object parameter of type 'AActor' with an expression of type 'AWeapon'
UATHelper: Packaging (PlayStation 4): weaponOnLeftShoulder->SetActorHiddenInGame(hidden);
UATHelper: Packaging (PlayStation 4): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(10960,41): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (!IsConscious() || IsInCombatMode() && !allowCombatMode || IsInMeleeCombatMode() && !allowMeleeCombatMode)
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(10960,41): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (!IsConscious() || IsInCombatMode() && !allowCombatMode || IsInMeleeCombatMode() && !allowMeleeCombatMode)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(10960,86): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (!IsConscious() || IsInCombatMode() && !allowCombatMode || IsInMeleeCombatMode() && !allowMeleeCombatMode)
UATHelper: Packaging (PlayStation 4): ~~ ~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(10960,86): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (!IsConscious() || IsInCombatMode() && !allowCombatMode || IsInMeleeCombatMode() && !allowMeleeCombatMode)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(13981,43): error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
UATHelper: Packaging (PlayStation 4): if (currentBleedingComponent == nullptr && newBleedingEffect == nullptr || currentBleedingComponent != nullptr && currentBleedingComponent->Template == newBleedingEffect)
UATHelper: Packaging (PlayStation 4): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Prisoner\Prisoner.cpp(13981,43): note: place parentheses around the '&&' expression to silence this warning
UATHelper: Packaging (PlayStation 4): if (currentBleedingComponent == nullptr && newBleedingEffect == nullptr || currentBleedingComponent != nullptr && currentBleedingComponent->Template == newBleedingEffect)
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): ( )
UATHelper: Packaging (PlayStation 4): fatal error: too many errors emitted, stopping now [-ferror-limit=]
UATHelper: Packaging (PlayStation 4): 9 warnings and 20 errors generated.
UATHelper: Packaging (PlayStation 4):
UATHelper: Packaging (PlayStation 4): Error executing C:\Program Files (x86)\SCE\ORBIS SDKs\7.000\host_tools\bin\orbis-clang.exe (tool returned code: 1)
PackagingResults: Warning: declaration shadows a variable in the global namespace [-Wshadow]
PackagingResults: Warning: 'TEnumAsByte_EnumClass<true>' is deprecated: TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations]
PackagingResults: Error: unknown type name 'UWeaponStateActiveManualFiring'
PackagingResults: Warning: field 'CrouchViewsAdditionalGlobalOffsetZVsCrouchStage' will be initialized after field 'CrouchStagesInterpSpeed' [-Wreorder]
PackagingResults: Warning: field '_ikInterpSpeed' will be initialized after field '_itemPlacingMaterialAllowed' [-Wreorder]
PackagingResults: Warning: field '_leanAmount' will be initialized after field '_freeLookEnabled' [-Wreorder]
PackagingResults: Warning: field '_controllerRotationBeforeFreeLook' will be initialized after field '_desiredPace' [-Wreorder]
PackagingResults: Warning: field '_characterAction' will be initialized after field '_respawnScheduled' [-Wreorder]
PackagingResults: Warning: field '_cachedCarryItemIdleTPAnimation' will be initialized after field '_cachedCarryItemIdleFPAnimation' [-Wreorder]
PackagingResults: Warning: field '_cachedCarryItemIdleFPAnimation' will be initialized after field '_aimOffsetSmoothingSpeed' [-Wreorder]
PackagingResults: Error: cannot initialize object parameter of type 'const AItem' with an expression of type 'AWeapon'
PackagingResults: Error: cannot initialize a parameter of type 'AItem *' with an lvalue of type 'AWeapon *'
PackagingResults: Error: assigning to 'AActor *' from incompatible type 'AWeapon *'
PackagingResults: Error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
PackagingResults: Error: cannot initialize object parameter of type 'AItem' with an expression of type 'AWeapon'
PackagingResults: Error: cannot initialize object parameter of type 'AItem' with an expression of type 'AWeapon'
PackagingResults: Error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
PackagingResults: Error: cannot initialize a parameter of type 'AItem *' with an lvalue of type 'AWeapon *'
PackagingResults: Error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
PackagingResults: Error: cannot initialize a parameter of type 'AActor *' with an lvalue of type 'AWeapon *'
PackagingResults: Error: assigning to 'AActor *' from incompatible type 'AWeapon *'
PackagingResults: Error: assigning to 'AActor *' from incompatible type 'AWeapon *'
PackagingResults: Error: cannot initialize object parameter of type 'AActor' with an expression of type 'AWeapon'
PackagingResults: Error: cannot initialize object parameter of type 'AActor' with an expression of type 'AWeapon'
PackagingResults: Error: cannot initialize object parameter of type 'AActor' with an expression of type 'AWeapon'
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]
PackagingResults: Error: too many errors emitted, stopping now [-ferror-limit=]
UATHelper: Packaging (PlayStation 4): Module.ConZ.2_of_23.cpp
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.2_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Bases\BaseBuilding\ConZBaseElement.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:267:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(648,3): warning: declaration shadows a variable in the global namespace [-Wshadow]
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Engine\Classes\Materials/MaterialFunctionInterface.h(25,2): note: previous declaration is here
UATHelper: Packaging (PlayStation 4): Default,
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.2_of_23.cpp:2:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\Bases\BaseBuilding\ConZBaseElement.cpp:7:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Source\ConZ\ConZ.h:9:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Engine\Public\Engine.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Core.h:12:
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\CoreMinimal.h:102:
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(19,10): warning: 'TEnumAsByte_EnumClass<true>' is deprecated: TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead. Please update your code to the new API before upgrading to the next release, oth
erwise your project will no longer compile. [-Wdeprecated-declarations]
UATHelper: Packaging (PlayStation 4): typedef TEnumAsByte_EnumClass<TIsEnumClass<TEnum>::Value> Check;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ/ConZGameState.h(350,38): note: in instantiation of template class 'TEnumAsByte<EPlayPreparationsState>' requested here
UATHelper: Packaging (PlayStation 4): TEnumAsByte<EPlayPreparationsState> _playPreparationsState = EPlayPreparationsState::StreamingCheck;
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Containers/EnumAsByte.h(10,20): note: 'TEnumAsByte_EnumClass<true>' has been explicitly marked deprecated here
UATHelper: Packaging (PlayStation 4): template <> struct DEPRECATED(4.15, "TEnumAsByte is not intended for use with enum classes - please derive your enum class from uint8 instead.") TEnumAsByte_EnumClass<true> {};
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUMDevKit\Engine\Source\Runtime\Core\Public\Clang/ClangPlatformCompilerPreSetup.h(33,54): note: expanded from macro 'DEPRECATED'
UATHelper: Packaging (PlayStation 4): #define DEPRECATED(VERSION, MESSAGE) __attribute__((deprecated(MESSAGE " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")))
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.2_of_23.cpp:3:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Bases\BaseBuilding\ConZBaseManager.cpp(280,2): error: pasting formed 'dls__LINE__(', an invalid preprocessing token
UATHelper: Packaging (PlayStation 4): INITIALSYNC_DATA_MODIFYING_SCOPE();
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Networking/InitialSyncBase.h(44,33): note: expanded from macro 'INITIALSYNC_DATA_MODIFYING_SCOPE'
UATHelper: Packaging (PlayStation 4): FDataLockingScope dls##__LINE__##(this, HasAuthority());
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.2_of_23.cpp:3:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Bases\BaseBuilding\ConZBaseManager.cpp(431,2): error: pasting formed 'dls__LINE__(', an invalid preprocessing token
UATHelper: Packaging (PlayStation 4): INITIALSYNC_DATA_MODIFYING_SCOPE();
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Networking/InitialSyncBase.h(44,33): note: expanded from macro 'INITIALSYNC_DATA_MODIFYING_SCOPE'
UATHelper: Packaging (PlayStation 4): FDataLockingScope dls##__LINE__##(this, HasAuthority());
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.2_of_23.cpp:3:
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Bases\BaseBuilding\ConZBaseManager.cpp(483,2): error: pasting formed 'dls__LINE__(', an invalid preprocessing token
UATHelper: Packaging (PlayStation 4): INITIALSYNC_DATA_MODIFYING_SCOPE();
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): E:\SCUM-4.20.3\Source\ConZ\Networking/InitialSyncBase.h(44,33): note: expanded from macro 'INITIALSYNC_DATA_MODIFYING_SCOPE'
UATHelper: Packaging (PlayStation 4): FDataLockingScope dls##__LINE__##(this, HasAuthority());
UATHelper: Packaging (PlayStation 4): ^
UATHelper: Packaging (PlayStation 4): In file included from E:\SCUM-4.20.3\Intermediate\Build\PS4\ConZ\Shipping\ConZ\Module.ConZ.2_of_23.cpp:3: