class Player {
private BotEnv m_BE;
private Point m_pos;
private int m_bombs;
private int m_bombsStrength;
private int m_speed;
private boolean m_isInfected;
public Player(BotEnv _bptr) {
m_BE = _bptr;
}
public Point getPos() {
return m_pos;
}
public int getBombsCount() {
return m_bombs;
}
public int getBombsStrength() {
return m_bombsStrength;
}
public int getSpeed() {
return m_speed;
}
public int isInfected() {
return m_isInfected;
}
}