package com.company;
public class GameState {
public static TimeState START = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState ROUND_START = new TimeState() {
@Override
public void onSwitchOn(final Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState ROUND_QUESTION = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState ROUND_ANSWER = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState ROUND_RATE = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState ROUND_END = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState FINAL_START = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState FINAL_QUESTION = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState FINAL_ANSWER = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState FINAL_END = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState STOP = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
public static TimeState FINISH = new TimeState() {
@Override
public void onSwitchOn(Game game) {
}
@Override
public void onSwitchOff(Game game) {
}
@Override
public void onTimeout(Game game) {
}
};
}