//левое нижнее
glViewport(0,0,width/2,height/2);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-SCREEN_WIDTH/2, SCREEN_WIDTH/2, -SCREEN_HEIGHT/2, SCREEN_HEIGHT/2, 0, 1000);
glTranslatef(0,0,-500);
glRotatef(270, 0, 1, 0);
glTranslatef(-0,-0,500);
//левое верхнее
glViewport(0,height/2,width/2,height/2);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-SCREEN_WIDTH/2, SCREEN_WIDTH/2, -SCREEN_HEIGHT/2, SCREEN_HEIGHT/2, 0, 1000);
//правое верхнее
glViewport(width/2,height/2,width/2,height/2);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-SCREEN_WIDTH/2, SCREEN_WIDTH/2, -SCREEN_HEIGHT/2, SCREEN_HEIGHT/2, 0, 1000);