"Deathmatch Config"
{
"Texts"
{
"Advertise Gun Menu"
{
// Languages uses sourcemod names
// For Chat following color are supported
// {NORMAL}, {DARK_RED}, {PINK}, {DARK_GREEN}, {YELLOW}, {LIGHT_GREEN},
// {LIGHT_RED}, {GRAY}, {ORANGE}, {LIGHT_BLUE}, {DARK_BLUE}, {PURPLE}
//
// For new line use {CARRIAGE_RETURN} (do not work in chat!)
//
// For Hints HTML tag work!
// "<font size='12' color='#e5da25'>Blah</font>"
"en" "{LIGHT_BLUE}Type {DARK_RED}!guns{LIGHT_BLUE} to open gun menu"
}
"Welcome message"
{
"en" "{LIGHT_BLUE}Type {DARK_RED}!knife{LIGHT_BLUE} to open knife menu"
}
"Mod message"
{
"en" "<font size='18' color='#FFCC00'>You are playing on</font> <font size='22' color='#FF0000'>Free For All</font> <font size='18' color='#FFCC00'>Deathmatch Mode!</font>"
}
"Warmup Weapons"
{
"en" "Don't worry! Those fun weapons are only for warmup"
}
"Only Headshot"
{
"en" " {CARRIAGE_RETURN}<font color='#AA0000'>Only Headshot is </font><font color='#009900'>ACTIVE</font>"
}
}
"Messages"
{
"Advertise Gun Menu"
{
// Where will the message be displayed
// --
// Allowed values: "Chat", "Hint", "Alert"
"DisplayTarget" "Chat"
// Event for message display
// --
// Allowed values "Spawn", "Timer"
"DisplayEvent" "Timer"
// (Optional) Repeat occurence
// --
// "Single" => repeat disabled (Deafault)
// "Infinite" => repeat indefinitly
// "<value>" => repeat count
"Repeat" "Infinite"
// (Optional) Repeat period, in seconds
// --
// This in mandatory if "Repeat" is not "Single"
// Minimum value is 0
"Period" "35" // No use here as Repeat is set to single
// (Optional) Gives a priority
// --
// If two messages are to be drawn on same display at the same time,
// highest priority will be displayed first
// Note that Hint and Alert are considered as same display
// Default 50
"Priority" "100"
// (Optional) Display duration
// --
// Will postpone the display of other messages during specified duration
// This will also trigger a re-display every seconds on Hint and Alert to keep the message active
// Duration must be strictly low than period if repeat is not Single!
// Default 0
"Duration" "1"
// (Optional) No Re-display time
// --
// Will block message from being displayed if previous identical message has been displayed since
// less than that duration
// Usefull to not spam messages with DisplayEvent set to Spawn on Chat target
// Default 0
//"NoReDisplayTime" "20"
// Text to be loaded
// If more than one text is supplied, displayed text will iterate though given list at each display
"Text"
{
"Texts" "Advertise Gun Menu"
}
}
"Welcome"
{
"DisplayTarget" "Chat"
"DisplayEvent" "Timer"
"Repeat" "Infinite"
"Priority" "100"
"Period" "35"
"Duration" "1"
"Text"
{
"Texts" "Welcome message"
}
}
"Mod"
{
"DisplayTarget" "Hint"
"DisplayEvent" "Timer"
"Repeat" "Infinite"
"Priority" "100"
"Period" "35"
"Duration" "1"
"Text"
{
"Texts" "Mod message"
}
}
"Only Headshot"
{
"DisplayTarget" "Hint"
"DisplayEvent" "Spawn"
"Repeat" "Single"
"Priority" "80"
"Duration" "1"
"Text"
{
"Texts" "Only Headshot"
}
}
"Warmup Weapons"
{
"DisplayTarget" "Alert"
"DisplayEvent" "Timer"
"Repeat" "Infinite"
"Priority" "50"
"Period" "30"
"Duration" "5"
"Text"
{
"Texts" "Warmup Weapons"
}
}
}
"Configs"
{
"Options Default"
{
"Cvars"
{
// Remove objectives (disables bomb sites, and removes c4 and hostages).
"dm_remove_objectives" "1"
// Gun menu mode.
// 1) Enabled.
// 2) Disabled.
// 3) Random weapons every round
"dm_gun_menu_mode" "1"
"dm_gun_menu_triggers" "gun guns menu weapon weapons gns buy"
// Enable random item in gun menu
"dm_enable_random_menu" "1"
// Remove spawning chickens.
"dm_remove_chickens" "1"
// Hide radar.
"dm_hide_radar" "1"
// 3rd party & weapon drop
"dm_weapons_allow_3rd_party" "0"
"dm_weapons_allow_drop" "0"
"dm_weapons_allow_drop_nade" "0"
"dm_weapons_allow_drop_knife" "0"
"dm_weapons_allow_drop_zeus" "0"
"dm_weapons_allow_drop_c4" "0"
"dm_weapons_allow_not_carried" "0"
"dm_weapons_max_not_carried" "100"
"dm_weapons_max_same_not_carried" "20"
"dm_weapons_remove_furthest" "1"
"dm_weapons_remove_not_in_los" "1"
"dm_weapons_remove_sametype_first" "1"
// Unlimited player ammo.
"dm_replenish_ammo" "1"
"dm_replenish_clip" "1"
// Set replenish below if you don't want replenish on every kill
"dm_replenish_clip_headshot" "1"
"dm_replenish_clip_knife" "0"
"dm_replenish_clip_nade" "0"
// Fast equip
"dm_fast_equip" "1"
// Only HS
"dm_onlyhs" "0"
"dm_onlyhs_oneshot" "0"
"dm_onlyhs_allowknife" "1"
"dm_onlyhs_allowtaser" "1"
"dm_onlyhs_allownade" "1"
"dm_onlyhs_allowworld" "1"
// HP.
"dm_hp_start" "100"
"dm_hp_max" "100"
// Kevlar.
"dm_kevlar_start" "100"
"dm_kevlar_max" "100"
// HP per kill.
"dm_hp_kill" "10"
"dm_hp_hs" "25"
"dm_hp_knife" "50"
// Convert HP reward into kevlar/Helmet?
"dm_hp_to_kevlar_mode" "2" // Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
"dm_hp_to_kevlar_ratio" "0.5"
"dm_hp_to_helmet" "3" // Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.
// Display HP messages.
"dm_hp_messages" "1"
// Primary default weapon
"dm_default_primary" "none"
// Secondary default weapon
"dm_default_secondary" "none"
// Hide menu on connect
"dm_connect_hide_menu" "0"
// Give helmet?
"dm_helmet" "1"
// Give Zeus?
"dm_zeus" "0"
// Give knife?
"dm_knife" "1"
// Give defuser to CTs
"dm_defuser" "1"
// Give nades?
"dm_nades_incendiary" "0"
"dm_nades_decoy" "0"
"dm_nades_flashbang" "0"
// -1 refill he on explode
"dm_nades_he" "1"
"dm_nades_smoke" "0"
// Max equipment?
"dm_nades_incendiary_max" "0"
"dm_nades_decoy_max" "0"
"dm_nades_flashbang_max" "0"
"dm_nades_he_max" "1"
"dm_nades_smoke_max" "0"
"dm_zeus_max" "0"
// Equipment reward Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
"dm_equip_kill" ""
"dm_equip_headshot" ""
"dm_equip_knife" ""
"dm_equip_nade" ""
// Weapons rotation
"dm_limited_weapons_rotation" "1"
"dm_limited_weapons_rotation_time" "60.0"
"dm_limited_weapons_rotation_min_time" "10.0"
// Spawn system (requires DHooks
"dm_randomspawn_internal" "1"
"dm_normalspawn_internal" "1"
// Use LOS for non random spawn
"dm_normalspawn_los" "0"
// Median spawn distance ratio between enemies an teammates
"dm_spawn_median_distance_ratio" "0.17"
"dm_spawn_min_team_distance_ratio" "0.17"
// Spawn sounds
"dm_spawn_custom_sounds_enable" "1"
"dm_spawn_custom_sounds" "items/ammopickup.wav"
"dm_spawn_custom_sounds_level" "80"
"dm_spawn_custom_sounds_to_self_enable" "1"
"dm_spawn_custom_sounds_to_self" "ui/achievement_earned.wav"
"dm_spawn_custom_sounds_to_self_level" "100"
"dm_spawn_custom_sounds_to_team_enable" "0"
"dm_spawn_custom_sounds_to_team" "items/ammopickup.wav"
"dm_spawn_custom_sounds_to_team_level" "80"
// Spawn fade
"dm_spawn_fade_enable" "1"
"dm_spawn_fade_color" "0,0,0,240" // R, G, B, A
"dm_spawn_fade_hold_duration" "0"
"dm_spawn_fade_duration" "1.5"
// Warmup time?
"dm_warmup_time" "0"
// RankMe stats
"dm_show_rankme_ladder" "1"
"dm_show_rankme_ladder_period" "60"
"dm_show_rankme_ladder_duration" "15"
///////////////////////////////////
// CS:GO Con vars for deathmatch
// Disable buy
"mp_buytime" "0"
"mp_buy_during_immunity" "0"
// No cash
"mp_startmoney" "0"
"mp_playercashawards" "0"
"mp_teamcashawards" "0"
// Spawn
"mp_respawn_immunitytime" "2"
"mp_freezetime" "0"
"mp_forcecamera" "0"
"spec_freeze_time" "0"
"mp_deathcam_skippable" "1"
"mp_randomspawn" "0"
"mp_randomspawn_los" "0"
"mp_respawn_on_death_t" "1"
"mp_respawn_on_death_ct" "1"
// Disable weapon/stuff on map
"mp_weapons_allow_map_placed" "0"
"mp_death_drop_defuser" "0"
"mp_death_drop_grenade" "0"
"mp_death_drop_gun" "0"
"mp_defuser_allocation" "0"
"mp_give_player_c4" "0"
"sv_infinite_ammo" "0"
"mp_ct_default_grenades" ""
"mp_ct_default_primary" ""
"mp_ct_default_secondary" ""
"mp_t_default_grenades" ""
"mp_t_default_primary" ""
"mp_t_default_secondary" ""
// Friendly fire stuff
"mp_friendlyfire" "1"
"mp_solid_teammates" "1"
"mp_teammates_are_enemies" "0"
// No winner!
"mp_default_team_winner_no_objective" "-1"
// Disable bonus (in deathmatch gamemode)
"mp_dm_time_between_bonus_min" "9000"
"mp_dm_time_between_bonus_max" "9001"
// Avoid radio spam
"sv_ignoregrenaderadio" "1"
}
"LoadMessage"
{
"Messages" "Advertise Gun Menu"
//"Messages" "Welcome"
"Messages" "Mod"
}
}
"Show Menu"
{
"SectionOptions"
{
"AdminMenuName" "Weapons Menu/Show Weapons Menu"
"PlayerDisplay" ""
"LoadAsAMod" ""
}
"Cvars"
{
"dm_gun_menu_mode" "1"
"dm_connect_hide_menu" "0"
}
"LoadMessage"
{
"Messages" "Advertise Gun Menu"
}
}
"No Menu"
{
"SectionOptions"
{
"AdminMenuName" "Weapons Menu/No Weapons Menu"
"PlayerDisplay" ""
"LoadAsAMod" ""
}
"Cvars"
{
"dm_gun_menu_mode" "2"
"dm_connect_hide_menu" "1"
}
"UnloadMessage"
{
"Messages" "Advertise Gun Menu"
}
}
"Hidden Menu"
{
"SectionOptions"
{
"AdminMenuName" "Weapons Menu/Hide Weapons Menu"
"PlayerDisplay" ""
"LoadAsAMod" ""
}
"Cvars"
{
"dm_gun_menu_mode" "1"
"dm_connect_hide_menu" "1"
}
"LoadMessage"
{
"Messages" "Advertise Gun Menu"
}
}
"Random weapons"
{
"SectionOptions"
{
"AdminMenuName" "Weapons Menu/Random Weapons"
"PlayerDisplay" "Random Weapons"
"LoadAsAMod" ""
}
"Cvars"
{
"dm_gun_menu_mode" "3"
"dm_connect_hide_menu" "1"
"dm_default_primary" "random"
"dm_default_secondary" "random"
}
"UnloadMessage"
{
"Messages" "Advertise Gun Menu"
}
}
"No Armour"
{
"SectionOptions"
{
"AdminMenuName" "Equipment/No Armor"
"PlayerDisplay" "No Armor"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_kevlar_start" "0"
"dm_kevlar_max" "0"
"dm_helmet" "0"
"dm_hp_to_helmet" "0"
}
}
"No Helmet"
{
"SectionOptions"
{
"AdminMenuName" "Equipment/No Helmet"
"PlayerDisplay" "No Helmet"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_kevlar_start" "100"
"dm_kevlar_max" "100"
"dm_helmet" "0"
"dm_hp_to_helmet" "0"
}
}
"No Nades"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Nades/No Nades"
"PlayerDisplay" "No Nades"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_nades_incendiary" "0"
"dm_nades_decoy" "0"
"dm_nades_flashbang" "0"
"dm_nades_he" "0"
"dm_nades_smoke" "0"
}
}
"HE Nades"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Nades/HE Nades"
"PlayerDisplay" "Give HE nade"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_nades_he" "1"
}
}
"Infinite HE"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Nades/Infinite HE"
"PlayerDisplay" "Infinite HE nade"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_nades_he" "-1"
}
}
"knife"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Knife/Knife"
"PlayerDisplay" "Give Knife"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_knife" "1"
}
}
"No knife"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Knife/No knife"
"PlayerDisplay" "No knife"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_knife" "0"
}
}
"All Guns"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/All Guns"
"PlayerDisplay" "All Guns"
"LoadAsAMod" ""
}
"Primary"
{
"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
"weapon_sg556" "-1"
"weapon_aug" "-1"
"weapon_galilar" "-1"
"weapon_famas" "-1"
"weapon_awp" "-1"
"weapon_ssg08" "-1"
"weapon_g3sg1" "-1"
"weapon_scar20" "-1"
"weapon_m249" "-1"
"weapon_negev" "-1"
"weapon_nova" "-1"
"weapon_xm1014" "-1"
"weapon_sawedoff" "-1"
"weapon_mag7" "-1"
"weapon_mac10" "-1"
"weapon_mp9" "-1"
"weapon_mp7" "-1"
"weapon_ump45" "-1"
"weapon_p90" "-1"
"weapon_bizon" "-1"
}
"Secondary"
{
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
}
}
"Primary disabled"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/Disabled"
"PlayerDisplay" "No Primary"
"LoadAsAMod" ""
}
"Primary"
{
}
"Cvars"
{
"dm_default_primary" "none"
}
}
"Primary Aim"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/Aim"
"PlayerDisplay" "AIM Guns"
"LoadAsAMod" ""
}
"Primary"
{
// Weapon. // Limit.
"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
"weapon_awp" "-1"
"weapon_sg556" "-1"
"weapon_aug" "-1"
"weapon_galilar" "-1"
"weapon_famas" "-1"
"weapon_ssg08" "-1"
"weapon_g3sg1" "-1"
"weapon_scar20" "-1"
"weapon_m249" "-1"
"weapon_negev" "-1"
"weapon_nova" "-1"
"weapon_xm1014" "-1"
"weapon_sawedoff" "-1"
"weapon_mag7" "-1"
"weapon_mac10" "-1"
"weapon_mp9" "-1"
"weapon_mp7" "-1"
"weapon_ump45" "-1"
"weapon_p90" "-1"
"weapon_bizon" "-1"
}
}
"Primary Smgs"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/SMGs"
"PlayerDisplay" "SubMachine Guns"
"LoadAsAMod" ""
}
"Primary"
{
"weapon_mac10" "-1"
"weapon_mp9" "-1"
"weapon_mp7" "-1"
"weapon_ump45" "-1"
"weapon_p90" "-1"
"weapon_bizon" "-1"
}
}
"Primary autoSnipes"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/Auto Snipes"
"PlayerDisplay" "Auto Snipes"
"LoadAsAMod" ""
}
"Primary"
{
"weapon_g3sg1" "-1"
"weapon_scar20" "-1"
}
}
"Primary Shotguns"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/ShotGuns"
"PlayerDisplay" "ShotGuns"
"LoadAsAMod" ""
}
"Primary"
{
"weapon_nova" "-1"
"weapon_xm1014" "-1"
"weapon_sawedoff" "-1"
"weapon_mag7" "-1"
}
}
"Primary AK and M4"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/AK-Colt"
"PlayerDisplay" "AK-Colt"
"LoadAsAMod" ""
}
"Primary"
{
// Weapon. // Limit.
"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
}
}
"Primary Famas Galil"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/Famas Galil"
"PlayerDisplay" "Famas Galil"
"LoadAsAMod" ""
}
"Primary"
{
// Weapon. // Limit.
"weapon_galilar" "-1"
"weapon_famas" "-1"
}
}
"Primary Snipers"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/Snipers"
"PlayerDisplay" "Snipers"
"LoadAsAMod" ""
}
"Primary"
{
"weapon_awp" "-1"
"weapon_ssg08" "-1"
}
}
"Secondary disabled"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Secondary/Disabled"
"PlayerDisplay" "No Pistols"
"LoadAsAMod" ""
}
"Secondary"
{
}
"Cvars"
{
"dm_default_secondary" "none"
}
}
"Secondary Aim"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Secondary/Aim"
"PlayerDisplay" "All Pistols"
"LoadAsAMod" ""
}
"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
}
}
"Secondary No TEC9, No Elite"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Secondary/No TEC9, No Elite"
"PlayerDisplay" "Pistols"
"LoadAsAMod" ""
}
"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_hkp2000" "-1"
}
}
"Secondary USP, P2000"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Secondary/USP, P2000"
"PlayerDisplay" "USP, P2000"
"LoadAsAMod" ""
}
"Secondary"
{
// Weapon. // Limit.
"weapon_usp_silencer" "-1"
"weapon_hkp2000" "-1"
}
}
"Secondary Low power"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Secondary/Low Power"
"PlayerDisplay" "Small Pistols"
"LoadAsAMod" ""
}
"Secondary"
{
// Weapon. // Limit.
"weapon_p250" "-1"
"weapon_usp_silencer" "-1"
"weapon_deagle" "-1"
"weapon_hkp2000" "-1"
}
}
"Random Spawn"
{
"SectionOptions"
{
"AdminMenuName" "Game/Random Spawn"
"PlayerDisplay" ""
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"mp_randomspawn" "1"
"mp_randomspawn_los" "1"
}
}
"Normal Spawn"
{
"SectionOptions"
{
"AdminMenuName" "Game/Normal Spawn"
"PlayerDisplay" ""
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"mp_randomspawn" "0"
"mp_randomspawn_los" "0"
}
}
"Duration 5mn"
{
"Cvars"
{
"mp_roundtime" "5"
"mp_timelimit" "5"
}
}
"Scout knives low gravity"
{
"SectionOptions"
{
"AdminMenuName" "Game/KZ gravity"
"PlayerDisplay" "KZ gravity"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"sv_gravity" "300"
"sv_airaccelerate" "500"
}
}
"Normal gravity"
{
"SectionOptions"
{
"AdminMenuName" "Game/Normal gravity"
"PlayerDisplay" "Normal Gravity"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"sv_gravity" "800"
"sv_airaccelerate" "12"
}
}
"zeus"
{
"SectionOptions"
{
"AdminMenuName" "Equipment/Taser/Taser"
"PlayerDisplay" "Taser"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_zeus" "1"
}
}
"no zeus"
{
"SectionOptions"
{
"AdminMenuName" "Equipment/Taser/No Taser"
"PlayerDisplay" "No Taser"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_zeus" "0"
}
}
"Only HS Disabled"
{
"SectionOptions"
{
"AdminMenuName" "Game/Only HS/Disabled"
"PlayerDisplay" "Only HeadShot OFF"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_onlyhs" "0"
}
"UnloadMessage"
{
"Messages" "Only Headshot"
}
}
"Only HS Enabled"
{
"SectionOptions"
{
"AdminMenuName" "Game/Only HS/Enabled"
"PlayerDisplay" "Only HeadShot"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_onlyhs" "1"
"dm_onlyhs_allowknife" "0"
"dm_onlyhs_allownade" "0"
"dm_onlyhs_allowworld" "0"
}
"LoadMessage"
{
"Messages" "Only Headshot"
}
}
"Only HS +knife"
{
"SectionOptions"
{
"AdminMenuName" "Game/Only HS/Enabled +Knivez"
"PlayerDisplay" "Only HeadShot and Knivez"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_onlyhs" "1"
"dm_onlyhs_allowknife" "1"
"dm_onlyhs_allownade" "0"
"dm_onlyhs_allowworld" "0"
}
"LoadMessage"
{
"Messages" "Only Headshot"
}
}
"Only HS +knife +Nade"
{
"SectionOptions"
{
"AdminMenuName" "Game/Only HS/Enabled +Knivez+Nade"
"PlayerDisplay" "Only HeadShot, Knivez and Nades"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_onlyhs" "1"
"dm_onlyhs_allowknife" "1"
"dm_onlyhs_allownade" "1"
"dm_onlyhs_allowworld" "0"
}
"LoadMessage"
{
"Messages" "Only Headshot"
}
}
"Only HS +knife +Nade + World"
{
"SectionOptions"
{
"AdminMenuName" "Game/Only HS/Enabled +Knivez+Nade+World"
"PlayerDisplay" "Only HeadShot, Knivez and Nades"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_onlyhs" "1"
"dm_onlyhs_allowknife" "1"
"dm_onlyhs_allownade" "1"
"dm_onlyhs_allowworld" "1"
}
"LoadMessage"
{
"Messages" "Only Headshot"
}
}
}
"Game Modes"
{
"p250"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/P250"
"PlayerDisplay" "P250 Only"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_default_secondary" "weapon_p250"
}
}
"usp"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/USP"
"PlayerDisplay" "USP Only"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_default_secondary" "weapon_usp_silencer"
}
}
"p2000"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/P2000"
"PlayerDisplay" "P2000 Only"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_default_secondary" "weapon_hkp2000"
}
}
"glock"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/Glock"
"PlayerDisplay" "Glock Only"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_default_secondary" "weapon_glock"
}
}
"deagle"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/Deagle"
"PlayerDisplay" "Deagle Only"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "HE Nades"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_default_secondary" "weapon_deagle"
}
}
"mag7"
{
"SectionOptions"
{
"AdminMenuName" "Primary Fun/Mag-7"
"PlayerDisplay" "Mag-7 Only"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "HE Nades"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_default_primary" "weapon_mag7"
}
}
"Low Power guns"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/Low Power"
"PlayerDisplay" "Small Pistols"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary Low power"
}
}
"Mid Power guns"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/Mid Power"
"PlayerDisplay" "Pistols"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary No TEC9, No Elite"
}
}
"Pistols"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/Pistols"
"PlayerDisplay" "All Pistols"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary Aim"
}
"LoadWarmup"
{
"Configs" "No Menu"
}
"Cvars"
{
"dm_default_primary" "none"
"dm_default_secondary" "random"
}
}
"Ak Colt"
{
"SectionOptions"
{
"AdminMenuName" "Aim/AK-Colt"
"PlayerDisplay" "AK-Colt"
}
"Load"
{
"Configs" "Options Default"
"Configs" "Hidden Menu"
"Configs" "Primary AK and M4"
"Configs" "Secondary No TEC9, No Elite"
"Configs" "No Nades"
}
"Cvars"
{
"dm_default_primary" "random"
"dm_default_secondary" "weapon_p250"
}
}
"Famas Galil"
{
"SectionOptions"
{
"AdminMenuName" "Aim/Famas-Galil"
"PlayerDisplay" "Famas-Galil"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "Primary Famas Galil"
"Configs" "Secondary No TEC9, No Elite"
"Configs" "No Nades"
}
"Cvars"
{
"dm_default_primary" "random"
"dm_default_secondary" "random"
}
}
"Scout knives"
{
"SectionOptions"
{
"AdminMenuName" "Aim/ScoutzKnivez"
"PlayerDisplay" "ScoutzKnivez"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_default_primary" "weapon_ssg08"
"dm_default_secondary" "none"
}
}
"SMGs"
{
"SectionOptions"
{
"AdminMenuName" "Primary Fun/SMGs"
"PlayerDisplay" "Only SubMachine Guns"
}
"Load"
{
"Configs" "Options Default"
"Configs" "HE Nades"
"Configs" "Primary Smgs"
"Configs" "Secondary disabled"
}
"LoadWarmup"
{
"Configs" "Random weapons"
"Configs" "No Menu"
}
}
"Shotguns"
{
"SectionOptions"
{
"AdminMenuName" "Primary Fun/Shotguns"
"PlayerDisplay" "Only Shotguns"
}
"Load"
{
"Configs" "Options Default"
"Configs" "HE Nades"
"Configs" "Primary Shotguns"
"Configs" "Secondary disabled"
}
"LoadWarmup"
{
"Configs" "Random weapons"
"Configs" "No Menu"
}
}
"AWP"
{
"SectionOptions"
{
"AdminMenuName" "Aim/AWP"
"PlayerDisplay" "Only AWP"
}
"Load"
{
"Configs" "Options Default"
"Configs" "Hidden Menu"
"Configs" "No Nades"
"Configs" "Primary Snipers"
"Configs" "Secondary No TEC9, No Elite"
}
"Cvars"
{
"dm_default_primary" "weapon_awp"
"dm_default_secondary" "weapon_p250"
}
"UnloadMessage"
{
"Messages" "Advertise Gun Menu"
}
"LoadMessage"
{
"Messages" "Scout available"
}
}
"AutoNoobs"
{
"SectionOptions"
{
"AdminMenuName" "Primary Fun/Auto Snipes"
"PlayerDisplay" "Only Auto Snipers"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "No Nades"
"Configs" "Primary autoSnipes"
"Configs" "Secondary No TEC9, No Elite"
}
"Cvars"
{
"dm_default_primary" "random"
"dm_default_secondary" "random"
}
}
"35hp"
{
"SectionOptions"
{
"AdminMenuName" "Game/35HP"
"PlayerDisplay" "Knivez 35HP"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "No Nades"
"Configs" "No Armour"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
"Cvars"
{
"dm_hp_start" "35"
"dm_hp_max" "70"
"dm_hp_knife" "10"
"sv_gravity" "200"
"sv_airaccelerate" "500"
}
"LoadWarmup"
{
"Configs" "zeus"
}
}
"Aim"
{
"SectionOptions"
{
"AdminMenuName" "Aim/Aim"
"PlayerDisplay" "AIM"
}
"Load"
{
"Configs" "Options Default"
"Configs" "Primary Aim"
"Configs" "Secondary Aim"
"Configs" "HE Nades"
}
}
"Deathmatch"
{
"SectionOptions"
{
"AdminMenuName" "Game/Deathmatch"
"PlayerDisplay" "Deathmatch"
}
"Load"
{
"Configs" "Options Default"
"Configs" "Primary Aim"
"Configs" "Secondary Aim"
"Configs" "HE Nades"
}
}
"HE war"
{
"SectionOptions"
{
"AdminMenuName" "Game/HE War"
"PlayerDisplay" "HE War"
}
"Load"
{
"Configs" "Options Default"
"Configs" "No Menu"
"Configs" "Infinite HE"
"Configs" "No Armour"
"Configs" "Primary disabled"
"Configs" "Secondary disabled"
}
}
"Default Warmups"
{
"WarmupOption"
{
"Game Modes" "HE war"
"Game Modes" "35hp"
"Game Modes" "deagle"
"Game Modes" "usp"
"Game Modes" "mag7"
"Game Modes" "Scout knives"
"Game Modes" "SMGs"
"Game Modes" "Shotguns"
"Game Modes" "Famas Galil"
"Game Modes" "AutoNoobs"
"Game Modes" "Pistols"
}
"LoadMessageWarmup"
{
"Messages" "Warmup Weapons"
}
}
"Warmups No gun"
{
"WarmupOption"
{
"Game Modes" "HE war"
"Game Modes" "35hp"
"Game Modes" "Scout knives"
"Game Modes" "SMGs"
"Game Modes" "Shotguns"
"Game Modes" "Famas Galil"
"Game Modes" "AutoNoobs"
}
"LoadMessageWarmup"
{
"Messages" "Warmup Weapons"
}
}
"Warmups No knife"
{
"WarmupOption"
{
"Game Modes" "HE war"
"Game Modes" "deagle"
"Game Modes" "usp"
"Game Modes" "mag7"
"Game Modes" "Scout knives"
"Game Modes" "SMGs"
"Game Modes" "Shotguns"
"Game Modes" "Famas Galil"
"Game Modes" "AutoNoobs"
"Game Modes" "Pistols"
}
"LoadMessageWarmup"
{
"Messages" "Warmup Weapons"
}
}
"Warmups no snipe"
{
"WarmupOption"
{
"Game Modes" "HE war"
"Game Modes" "35hp"
"Game Modes" "deagle"
"Game Modes" "usp"
"Game Modes" "mag7"
"Game Modes" "SMGs"
"Game Modes" "Shotguns"
"Game Modes" "Famas Galil"
"Game Modes" "Pistols"
}
"LoadMessageWarmup"
{
"Messages" "Warmup Weapons"
}
}
"Warmups he"
{
"WarmupOption"
{
"Game Modes" "35hp"
"Game Modes" "deagle"
"Game Modes" "mag7"
"Game Modes" "SMGs"
"Game Modes" "Shotguns"
"Game Modes" "Pistols"
}
"LoadMessageWarmup"
{
"Messages" "Warmup Weapons"
}
}
}
"Maps"
{
"aim_map_p250"
{
"LoadRound"
{
"Game Modes" "p250"
}
"LoadWarmup"
{
"Game Modes" "Warmups No gun"
}
}
"aim_map_usp"
{
"LoadRound"
{
"Game Modes" "usp"
}
"LoadWarmup"
{
"Game Modes" "Warmups No gun"
}
}
"aim_pistol"
{
"LoadRound"
{
"Game Modes" "Mid Power guns"
}
"LoadWarmup"
{
"Game Modes" "Warmups No gun"
}
}
"aim_ak-colt"
{
"LoadRound"
{
"Game Modes" "Ak Colt"
}
"LoadWarmup"
{
"Game Modes" "Default Warmups"
}
}
"scoutzknivez"
{
"LoadRound"
{
"Game Modes" "Scout knives"
}
"LoadWarmup"
{
"Game Modes" "Warmups no snipe"
}
"Load"
{
"Configs" "Scout knives low gravity"
}
}
"awp"
{
"LoadRound"
{
"Game Modes" "AWP"
}
"LoadWarmup"
{
"Game Modes" "Warmups no snipe"
}
}
"scout"
{
"LoadRound"
{
"Game Modes" "Scout knives"
}
"LoadWarmup"
{
"Game Modes" "Warmups no snipe"
}
}
"35hp"
{
"LoadRound"
{
"Game Modes" "35hp"
"Configs" "Duration 5mn"
}
"LoadWarmup"
{
"Game Modes" "Warmups No knife"
}
}
"he"
{
"LoadRound"
{
"Game Modes" "HE war"
"Configs" "Duration 5mn"
}
"LoadWarmup"
{
"Game Modes" "Warmups he"
}
}
"aim"
{
"LoadRound"
{
"Game Modes" "Aim"
}
"LoadWarmup"
{
"Game Modes" "Default Warmups"
}
}
"fy"
{
"LoadRound"
{
"Game Modes" "Deathmatch"
}
"LoadWarmup"
{
"Game Modes" "Default Warmups"
}
"#LoadType" "KeptLoads"
"#LoadType" "LockedLoads"
"Load"
{
"Configs" "Random Spawn"
}
"Cvars"
{
"mp_teammates_are_enemies" "1"
}
}
"gg"
{
"Load"
{
"Maps" "fy"
}
}
""
{
"Load"
{
"Maps" "fy"
}
}
}
}