if (race != Race.Gargoyle)
{
DropItem(new NewbieHelm(NT));
DropItem(new NewbieNeck(NT));
DropItem(new NewbieTunic(NT));
DropItem(new NewbieArms(NT));
DropItem(new NewbieLegs(NT));
DropItem(new NewbieGloves(NT));
}
else
{
DropItem(new NewbieGargishKilt(NT));
DropItem(new NewbieGargishTunic(NT));
DropItem(new NewbieGargishArms(NT));
DropItem(new NewbieGargishLegs(NT));
DropItem(new NewbieGargishWingArmor(NT));
}
switch (NT)
{
case NewbieType.Bard:
{
Spellbook sp = new Spellbook();
sp.Content = 64;
DropItem(sp);
BambooFlute fl = new BambooFlute();
fl.UsesRemaining = 5000;
DropItem(fl);
break;
}
case NewbieType.Caster:
{
Spellbook sp = new Spellbook();
sp.Content = 64;
DropItem(sp);
NecromancerSpellbook nc = new NecromancerSpellbook();
nc.Content = 17;
DropItem(nc);
break;
}
case NewbieType.Craft:
{
SmithHammer sh = new SmithHammer();
sh.UsesRemaining = 500;
DropItem(sh);
TinkersTools tt = new TinkersTools();
sh.UsesRemaining = 500;
DropItem(tt);
SewingKit sk = new SewingKit();
sh.UsesRemaining = 500;
DropItem(sk);
FletcherTools ft = new FletcherTools();
sh.UsesRemaining = 500;
DropItem(ft);
DovetailSaw ds = new DovetailSaw();
sh.UsesRemaining = 500;
DropItem(ds);
Shovel s = new Shovel();
s.UsesRemaining = 500;
DropItem(s);
Hatchet h = new Hatchet();
DropItem(h);
break;
}
case NewbieType.Tamer:
{
BambooFlute fl = new BambooFlute();
fl.UsesRemaining = 500;
DropItem(fl);
Spellbook sp = new Spellbook();
sp.Content = 64;
DropItem(sp);
for (int i = 0; i < 10; i++)
AddItem(new Xanthos.ShrinkSystem.ShrinkPotion());
break;
}
case NewbieType.Warrior:
{
if (race != Race.Gargoyle)
{
DropItem(new NewbieKryss());
DropItem(new NewbieKatana());
DropItem(new NewbieBow());
DropItem(new NewbieMace());
}
else
{
DropItem(new NewbieGargishKryss());
DropItem(new NewbieGargishMace());
DropItem(new NewbieGargishKatana());
DropItem(new NewbieGargishCyclone());
}
break;
}
}
for (int i = 0; i < 3; i++)
DropItem(new Skillball(Owner, 100));
DropItem(new StatBall(Owner));
DropItem(new Runebook());
DropItem(new Runebook());
DropItem(new StonePlasterHouseDeed());
}