Most basic things you should know about Guild Wars from level latest u

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Most basic things you should know about Guild Wars 2 from level 1
(latest update Feb 11th 2018)
PM me in game (Wic.1486) if you feel like it lacks something or if there is anything off
There is also a post for people on level-cap: pastebin.com/JLSwJVrB
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Settings:
- Check/Alter all keybindings (Skills - Weapon/Utility skills, Camera - Toggle Action Camera)
- Go through all settings (AoE Loot On Interact, Autoloot: Quick Interact, --Double-Tap to Evade--, Lock Ground target at Maximum Skill Range, Camera - Collision Sensitivity)
- Check Graphic Options
(For PCs with weaker graphics cards: everything on lowest except these on high/highest: Character Model Quality, Textures, Environment)
(Performance heavy settings: Antialiasing, Render Sampling, Character Model Limit (in big groups), Ambient Occlusion)
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How to level up:
Basic Stuff:
- Do tasks (hearts)
- Participate in events
- Do map exploration
- Do story
- Have food and utility food (lv5: [&AgEEMQAA] and [&AgFlIgAA]. lv25: [&AgHsjAAA])
- Use boosters if you have any or you can save them for masteries
If you are not on "Free to Play" account:
- You should do dailies
- Doing PvP can give you [&AgH2qgAA]
- Or you can level up in WvW
If you already have lv80 character:
- With lv80 char you can do a dungeon and at the end switch to low level character and get xp
- Do fractal dailies, [&AgH2qgAA] can drop from those
* Never use level 80 boost for your first character, I do not recommend that at all.
It may break a lot of things for you and you may end up having a bad expression about the game.
It's better to rush through, than use level 80 boost.
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Story and lore:
Apart from main story and Living World Seasons there is still some lore to catch.
- Dungeons in open world
- Raids - minor plot filler
- wiki - the main source of information (type /wiki in any chat in the game)
(I'm personally not the best one when it comes to story or lore, so just head here www.youtube.com/channel/UCYUY9_i44IDNOs_Ja815mlA - this guy knows)
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Which class to pick:
Difficulty rating "(x/10)" is based on MY PERSONAL experience, evaluation and appropriate build for the class.
Core classes:
Heavy armor:
- Guardian (4/10) - Light defense support, medium dps
- Revenant (7/10) - Medium support, simple but tricky versatility
- Warrior (2/10) - Damage buff, simple
Medium armor:
- Engineer (7/10) - Many spell options, versatility
- Ranger (3/10) - Simple, average all around
- Thief (6/10) - Squishy, good single target dps
Light armor:
- Elementalist (8/10) - Squishy, versatile, high AoE dps
- Mesmer (8/10) - Illusions, dodgy
- Necromancer (4/10) - Condition focused, good sustain
Heart of Thorns elite specializations:
- Dragon Hunter (Guardian) (3/10) - higher dps than base
- Herald (Revenant) (7/10) - Better utility support than base
- Berserker (Warrior) (3/10) - Slightly higher dps
- Scrapper (Engineer) (6/10) - More melee focused than base
- Druid (Ranger) (9/10) - Primary healer and dps buffer
- Daredevil (Thief) (4/10) - High single target dmg with dodge benefits
- Tempest (Elementalist) (7/10) - More melee focused with higher dps
- Chronomancer (Mesmer) (10/10) - Major utility group support
- Reaper (Necromancer) (4/10) - More direct dmg focuse
Path of Fire elite specializations (not enough info yet - my first look):
- Firebrand (Guardian) - (5/10) - Direct dmg/condi/support caster
- Renegade (Revenant) - (4/10) - Versatile-ish summoning melee
- Spellbreaker (Warrior) - (5/10) - Melee, boon/Condition stripper
- Holosmith (Engineer) - (6/10) - Heavy melee splash focused
- Soulbeast (Ranger) - (5/10) - Melee condition approach
- Deadeye (Thief) - (4/10) - Really high single target long range dmg
- Weaver (Elementalist) - (9/10) - Melee dps, constant element swapping/combining
- Mirage (Mesmer) - (6/10) - Higher deceptive capabilities
- Scourge (Necromancer) - (4/10) - Summoning defensive support
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Crafting professions:
Tailor - light armor
Leatherworker - medium armor
Armorsmith - heavy armor
Artificer - focus, staff, scepter, trident
Huntsman - shortbow, longbow, pistol, rifle, harpoon gun, torch, warhorn
Weaponsmith - axe, dagger, sword, greatsword, mace, hammer, spear, shield
Jeweler - Trinkets (Amulets, Rings, Earrings)
Chef - Food, dyes
Scriber - Guild hall decorations, consumables
Crafting Guide:
http://gw2crafts.net/
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Interacting:
/wiki emotes
/wiki commands
Alt + Click = Place a personal waypoint on map
Shift + Click = Place notification marks on map
Shift + Right click = Draw on map
Inventory:
Alt + Drag = Splitting stacks of materials
Options of inventory (Cog Wheel top right)
Deposite All Materials - can free up your bags from crafting mats which are directly sent to your bank collections
multiple bags - you can right click them and usually option "Use All" should pop up so you don't have to open them one by one
salvaging - right click a salvage kit for option to salvage selected all items by given rarities in your inventory
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In-game shorts that you might hear:
AP - Achievement Points
LFG - Look For Group
TP - Trading Post
JP - Jumping Puzzle
LI - Legendary Insight (raid kill proof)
HoT - Heart of Thorns (game expansion)
PoF - Path of Fire (game expansion)
asc - ascended
exo - exotic
lege - legendary
prof - profession (as in crafting profession, some people mistake it for character class)
spec - specialization (or sometimes elite specialization)
dung - dungeon
fotm - Fractals of the Mists
achi - achievement
acc - account
aggro - focus of enemies towards specific character
dps - damager per second, also used as a reference to a character focused on damage
ar - agony resistance
motd - message of the day (in guild)
shorts for classes: warr (PS/CPS), rev, guard, engi, ele, necro
shorts for elite specializations:
chrono (chronomancer), dh (dragonhunter), dd (daredevil), temp (tempest)
holo (holosmith), fb (firebrand), sb/beast (soulbeast)
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Dungeons:
* Note: Why is this here and not in end-game content sheet? Because first, this is not an end-game content, even though there are dungeons for level 80, and second, a lot of low-level people ask me about them anyway.
Don't be fooled by dungeons, they are harder than they seem at first. Most people enter them on level cap to actually do them in a relatively normal time.
And also, when I say that something is easy, I mean it from the perspective of an experienced player. Say if you just hit level required for the exploration path of some dungeon and you enter with gear which is the same level as is your character, you will still find it hard, if you are doing this for the first time.
<Dungeon Name> (<story mode level>|<exploration mode level>) - <my notes>
Ascalonian Catacombs (30|35) - very basic one, simple to learn
Caudecus's Manor (40|45) - normal difficulty, but you need a sense of orientation
Twilight Arbor (50|55) - average difficulty, but it has some hard hitting enemies
Sorrow's Embrace (60|65) - rather easy and quite staightforward
Citadel of Flame (70|75) - first path is very fast and easy, but other ones are longer and more complicated
Honor of the Waves (76|80) - normal difficulty except underwater paths which can be tricky
Crucible of Eternity (78|80) - it is full of mechanics to learn, but can be done fast
The Ruined City of Arah (80) - quite hard, don't underestimate this one
* Note: As a beginner make sure to avoid experienced groups, they will most likely kick you.
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Starting things you should know about Guild Wars 2 once you reach level 80
(latest update Jul 15th 2018)
PM me in game (Wic.1486) if you feel like it lacks something or if there is anything off
There is also a post for beginners: pastebin.com/8vnq37bn
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NOTE: There are gamelinks in this post, for example: [&AgHqSgEA] or /wiki ...
You can paste them into game chat to see what they are.
Currencies used:
g - gold
k - karma
l - laurels
ecto - [&AgEJTQAA]
r - relics
pr - pristine relics
gc - guild commendation
c - map-specific currency
ms - magnetite shards
ar - agony resistance
um - unbound magic
gcr - gaeting crystals
ifm - integrated fractal matrix
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Ascended Trinkets and back items:
Ascended Trinkets with non-HoT, static stats (berserk items used as reference):
Any city (Laurel Merchant): [&BAwEAAA=]
([&AgFpmQAA] 30l)
([&AgHekAAA] 35l)
([&AgFBmQAA] 40l 50ecto)
(LWS2 asc trinkets -> achievements)
Fractals of the Mists: [&BB0EAAA=]
([&AgHekAAA] 10pr or as daily drop)
([&AgFBmQAA] daily drop)
([&AgG+kAAA] 1350r -(500r)> [&AgGlkAAA] -(500r,250ecto)> [&AgHlwAAA] -(500r,250ecto)> [&AgHvwAAA])
Guild Hall (Guild Commendation Trader): [&BFwHAAA=]
([&AgFBmQAA] 5g 12gc)
Ascended Trinkets with Core and Hot selectable stats:
Fractals of the Mists: [&BB0EAAA=]
([&AgGCOAEA] 100pr 2ifm)
([&AgFsOAEA] 100pr 2ifm)
([&AgG6OAEA] 100pr 2ifm)
Bloodestone Fen (LWS3 ep1): [&BEkJAAA=]
([&AgEUNQEA] 2000um 100c)
([&AgGlNQEA] 3000um 125c)
([&AgE1NQEA] 5000um 200c)
(advantage: resetable stats)
Ember Bay (LWS3 ep2): [&BFgJAAA=]
([&AgFUNgEA] 4000um 150c)
([&AgFnNgEA] 5000um 200c)
Bitterfrost Frontier (LWS3 ep3): [&BIIJAAA=]
([&AgFgNwEA] 2000um 200c)
([&AgHWNwEA] 5000um 400c)
([&AgGBNwEA] 4000um 300c)
([&AgEBOAEA](all types) 6000um 500c)
(advantage: easy to farm)
Lake Doric (LWS3 ep4): [&BK0JAAA=]
([&AgHxOQEA] 5000um 200c)
([&AgFxOQEA] 3000um 125c)
Draconis Mons (LWS3 ep5): [&BL0JAAA=]
([&AgGAPAEA] 2000um 100c)
([&AgERPQEA] 3000um 125c)
Siren's Landing (LWS3 ep6): [&BO8JAAA=]
([&AgH6PgEA] 3000um 125c)
([&AgEFPwEA],[&AgFFPwEA],[&AgGnPwEA],[&AgFaQAEA],[&AgFoPwEA] 315k k 200c)
([&AgFJPwEA] achive)
Lion's Arch Aerodrome (next to portals): [&BCAJAAA=]
Any asc trinket (150-200ms,10g) with any selectable stats
There are also buyable trinkets across wings - visit NPC Glenna in each wing (currencies: g, ms, gcr)
There are also achievements which reward you with ascended trinkets. LWS2 and HoT for example.
/wiki Ascended Trinkets
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Ascended Gear:
Fractals of the Mists: [&BB0EAAA=]
Any asc weapon and any asc armor with any stats - visit BLING-9009[Merchant] or as daily drop with random core stats
Lion's Arch Aerodrome (next to portals): [&BCAJAAA=]
Any asc weapon (250-500ms,15-30g) or armor (175-400ms,5-15g) with any selectable stats
There are also buyable pieces of gear across wings - visit NPC Glenna in each wing (currencies: g, ms, gcr)
Several achievements which reward you with ascended armor/weapons.
One section of these achievements is: Achievements -> Collections -> Specialization Collections
Then there are few achievements here and there with ascended gear.
Crafting (all need lv500 and are timegated):
Tailor - light armor
Leatherworker - medium armor
Armorsmith - heavy armor
Artificer - focus, staff, scepter, trident
Huntsman - shortbow, longbow, pistol, rifle, harpoon gun, torch, warhorn
Weaponsmith - axe, dagger, sword, greatsword, mace, hammer, spear, shield
More about ascended gear is here
/wiki ascended gear
You can change stats of any ascended weapon or a piece of gear
/wiki Stat changing
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Fractals of the Mists:
Multi-dugeon with 100 levels, divided into 4 tiers by 25 levels
Benefits:
- Decent source of daily income of golds
- Chance to drop ascended gear (more in other parts of this sheet)
- Good preperation for raids (easy start, tougher on higher levels)
Mechanics:
- agony - effect only in FotM
ticks 3 times, once each second (they are wrong on wiki) dealing for certain percentage of health depending on your agony resistance and fractal level, starts on level 20 (/wiki agony)
- instabilities
special mechanics which rotate depending on date/fractal to make things harder
Infusions:
- If you have everything ascended, attuned and infused. That gives you 18 infusion slots
- Level 100 (last level) in FotM requires 150AR
- By getting 17x +9 infusions you will get 153AR (to save some golds: (15x +9) + (1x +8) + (1x +7) => 150AR)
- Don't forget about your weapons, you might need some infusions for those too
Upgrading some gear for infusions:
- Attuning/Infusing ring
[&AgHekAAA] -> [&AgH7wAAA]/[&AgGzJQEA] -> [&AgGVJwEA]
- Infusing backpack
[&AgGlkAAA] -> [&AgHlwAAA]
* NOTE: Attuning and Infusing destroys infusions in the items.
Remove them first!
Tips:
- If starting with fractals get a group on LFG, eventually with one veteran player in it
- Higher levels require good composition of the group (DPS, DPS buff, utility support, healer)
- Infusing/Attuning recipes can be found on wiki -> /wiki <link ring or back item>
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Raids:
This is not a simple topic to go about, so let me cover it in few points.
Conditions to start with raids (each level requires previous ones):
Critical conditions:
- Got enough spare time to learn raids
- Have guild focused on raids
Basic conditions:
- Played your class enough to call yourself experienced
- Either got META or your own build which is altered version of META to match your playstyle
Good conditions:
- Got all pieces of gear ascended
- Reached level 100 in Fractals of the Mists
Great conditions:
- Watched videos about raid bosses and read about boss mechanics
- Practiced your class on a "raid level" based on META guides (aka perfected rotation)
What happens if you enter with... :
No conditions matched:
- Let me tell you that it's next to impossible to start raiding without a guild
which will have to babysit you for a month or two.
Critical conditions:
- Guild will most likely point you to the same places this sheet does, so take a look around,
but I would suggest taking a look at beginners guide first (link at the top).
- Once you enter a raid, there will be a high pressure on you to get better from all directions.
Build, rotation, mechanics, cooperation...
Basic conditions:
- You will have to take in what to do at each boss, which your guild should tell you.
Good conditions:
- Almost the same as basic, but you will have the option to almost match the veteran players.
Great conditions:
- This is kind of a point where childhood dreams meet reality (aka you will practice what you know about bosses).
- You will just have to teach your hands and eyes how to perform the best and to not let your squad wipe because of you.
Why you should start with at least "Good conditions":
- The skill gap between FotM 99/100 and first raid bosses isn't that wide, if it isn't practically equally difficult.
(I don't take into account group cooperation, since that is mostly the cause of most failures in raids at start)
- You already have a certain skill set so adjusting it to new things goes rather easier.
- You can already have a specifically set role in a team and can focus on one class while learning raids.
Raid wings and bosses:
Rating legend:
A: Attention level required / 10
C: Coordination level required / 10
D: DPS level required / 10
M: Mechanic complexity level / 10
S: Overall skill level required / 10
Spirit Vale (w1):
- Vale Guardian - A:6, C:5, D:5, M:5, S:6 - "No Green" strat: A:7, C:3, D:5, M:3, S:7
- Gorseval the Multifarious - A:3, C:6, D:6, M:3, S:5 - "No Updraft" strat: A:3, C:4, D:9, M:2, S:7
- Sabetha the Saboteur - A:7, C:4, D:6, M:7, S:7
Salvation Pass (w2):
- Slothasor - A:7, C:8, D:7, M:5, S:7
- Prison Camp - A:2, C:5, D:4, M:3, S:4
- Matthias Gabrel - A:9, C:8, D:7, M:10, S:10
Stronghold of the Faithful (w3):
- Siege the Stronghold - A:3, C:4, D:2, M:4, S:2
- Keep Construct - A:8, C:6, D:8, M:5, S:7
- Xera - A:5, C:9, D:7, M:4, S:8
Bastion of the Penitent (w4):
- Cairn the Indomitable - A:4, C:3, D:4, M:4, S:5
- Mursaat Overseer - A:2, C:3, D:6, M:4, S:5
- Samarog - A:5, C:4, D:6, M:4, S:4
- Deimos - A:9, C:7, D:7, M:7, S:8 - "Ranged strat": A:4, C:4, D:7, M:5, S:5
Hall of Chains (w5):
- Soulless Horror - A:9, C:7, D:7, M:7, S:8
- River of Souls - A:7, C:7, D:5, M:5, S:7
- Statues of Grenth - A:3, C:8, D:4, M:5, S:5
- Voice in the Void - A:8, C:8, D:9, M:7, S:9
Bosses in details:
google: dulfy <boss name>
wiki: /wiki <boss name>
YouTube: gw2 raid <boss name> guide (or something like that... you can search stuff right)
* NOTES: - When talking about a raid guild, it needs to have active 100+ players and enough teachers to cover it.
It's easier to form squads, thus faster to learn how to raid.
- A lot of raid teaching guilds turn more and more toxic over time, so bare that in mind.
- Once you find yourself to be stable in raids, you should look for a static group, which will make runs far easier.
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Making gold:
Bare in mind that this is an enormous topic to cover and I will certainly not cover everything, especially the secret methods which people exploit sometimes, I will just mention what options there are, which I know of.
Farming:
- Ores:
- Permanent places - https://gw2efficiency.com/gathering/permanent-nodes
- Across maps - You will have to look up ore mining guides yourself
- Materials:
- World Boss train - not as productive
- Cursed Shore - T6 farm
- Frostgorge Sound - champ farm - probably obsolette now
- Silverwastes - chest farm
- (LWS3 ch1) Bloodstone Fen - cleric farm
- (LWS3 ch3) Bitterrost Frontier - winterberry farm (turning magic to gold)
- (LWS3 ch4) Lake Doric - leather farm
- (LWS4 ch1) Domain of Istan - Palawadan (multiloot), Great hall (+ turning magic to gold)
- Time limited content - whatever is time limited content immediatelly look how to farm it
Getting golds from daily errands:
- /wiki time-gated
(mainly look at "Crafted items" and "Gathering" sections)
- T4 FotM
- Normal dailies
- Pact supply network agent
- Dugeons - Inferior to fractal dailies in Reward/TimeSpent
You may find some other stuff in the Links section
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Ok, now I'm making a line here which you shouldn't cross. All above are safe ways to get golds.
The next paragraph will cover the unsafe ways (considering toying with TP is risky). These ways require you to either be skilled, know quite a lot of info or just be lucky.
Continue at your own risk, you have been warned.
_________________________________________________________________________________________________________________________
Offering services:
- Dungeon selling - but that's not a thing for a while
- Raid selling
- Fractal selling
Trading Post reselling - buying low-priced items and selling them for more
Ecto gambling - wiki Mekteki or Tarrktun NPCs
Mystic Forge - this is a topic on its own, because some people make gold on using spirit shards, some roll precursors and some do other stuff
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Links:
Mastery points:
/wiki Mastery point unlocks
https://wiki.guildwars2.com/wiki/Mastery_point_unlocks
Crafting Guide:
http://gw2crafts.net/
Crafting for Profit Guide:
http://gw2profits.com/
Spirit Shard usage:
https://gw2efficiency.com/currencies/spirit-shards
Economy reddit:
https://www.reddit.com/r/gw2economy/
Account overview (player statistics):
https://gw2efficiency.com/
(needs API key from: www.guildwars2.com -> Services -> My Account -> Applications -> API Keys. and yes, it's safe)
Pact Supply Network Agent (karma -> materials -> golds):
/wiki psna
/wiki Map bonus reward/profit
Trading Post online:
https://www.gw2tp.com/
http://www.gw2spidy.com
http://www.gw2bltc.com
Class builds:
metabattle.com - trustworthy as wiki, but it can give you directions on where to start
qtfy.eu, snowcrows.com - raid builds - a guild with a proffesional approach to raids
Account type differences:
https://help.guildwars2.com/hc/en-us/articles/230165307-Account-types-Free-Core-HoT