// int userWeaponID = SF->getGame()->actorInfoGet(ACTOR_SELF, -1)->weapon_model;
// std::string userWeaponName = get_weapon_name_by_id(userWeaponID);
std::string get_weapon_name_by_id(int userWeaponID)
{
std::string userWeaponName;
switch (userWeaponID)
{
case 0:
userWeaponName = "Duke";
break;
case 1:
userWeaponName = "Brass Knuckles";
break;
case 2:
userWeaponName = "Golf Club";
break;
case 3:
userWeaponName = "Nite Stick";
break;
case 4:
userWeaponName = "Knife";
break;
case 5:
userWeaponName = "Baseball";
break;
case 6:
userWeaponName = "Shovel";
break;
case 7:
userWeaponName = "Pool Cue";
break;
case 8:
userWeaponName = "Katana";
break;
case 9:
userWeaponName = "Chainsaw";
break;
case 10:
userWeaponName = "Dildo";
break;
case 11:
userWeaponName = "Dildo";
break;
case 12:
userWeaponName = "Dildo";
break;
case 13:
userWeaponName = "Dildo";
break;
case 14:
userWeaponName = "Flowers";
break;
case 15:
userWeaponName = "Cane";
break;
case 16:
userWeaponName = "Grenade";
break;
case 17:
userWeaponName = "Tear Gas";
break;
case 18:
userWeaponName = "Molotov";
break;
case 19:
userWeaponName = "";
break;
case 20:
userWeaponName = "";
break;
case 21:
userWeaponName = "";
break;
case 22:
userWeaponName = "Pistol";
break;
case 23:
userWeaponName = "Silencer";
break;
case 24:
userWeaponName = "Desert Eagle";
break;
case 25:
userWeaponName = "Shotgun";
break;
case 26:
userWeaponName = "SawnOff";
break;
case 27:
userWeaponName = "Spas12";
break;
case 28:
userWeaponName = "Tec9";
break;
case 29:
userWeaponName = "MP5";
break;
case 30:
userWeaponName = "AK - 47";
break;
case 31:
userWeaponName = "M4";
break;
case 32:
userWeaponName = "Molotov";
break;
case 33:
userWeaponName = "Rifle";
break;
case 34:
userWeaponName = "Sniper";
break;
case 35:
userWeaponName = "Rocket Launcher";
break;
case 36:
userWeaponName = "HS Rocket Launcher";
break;
case 37:
userWeaponName = "Flamethrower";
break;
case 38:
userWeaponName = "Minigun";
break;
case 39:
userWeaponName = "C4";
break;
case 40:
userWeaponName = "Detonator";
break;
case 41:
userWeaponName = "Spray";
break;
case 42:
userWeaponName = "Fire Extinguisher";
break;
case 43:
userWeaponName = "Camera";
break;
case 44:
userWeaponName = "Nightvision";
break;
case 45:
userWeaponName = "Infrared Vision";
break;
case 46:
userWeaponName = "Parachute";
break;
default:
userWeaponName = "None";
break;
}
return userWeaponName;
};