competitive value nameID SFUI_GameModeCompeti tive descID SFUI_GameMod

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"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"descID_List" "#SFUI_GameModeCompetitiveDescList"
"matchmakingvalue" "competitive"
"uid" "2"
"maxplayers" "10"
"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_dm.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"
//Operation Maps Here
//active maps
"mg_de_dust2" "1"
"mg_de_nuke" "2"
"mg_de_mirage" "3"
"mg_de_inferno" "4"
"mg_de_cbble" "5"
"mg_de_overpass" "6"
"mg_de_cache" "7"
//inactive maps
"mg_de_train" "8"
"mg_de_aztec" "9"
"mg_de_dust" "10"
"mg_de_vertigo" "11"
"mg_cs_office" "12"
"mg_cs_italy" "13"
"mg_cs_assault" "14"
"mg_cs_militia" "15"
}
// Map groups for online modes
"mapgroupsMP"
{
// Original Comp Mapgroup
//Operation Maps Here
//active maps
"mg_de_dust2" "0"
"mg_de_nuke" "1"
"mg_de_mirage" "2"
"mg_de_inferno" "3"
"mg_de_cbble" "4"
"mg_de_overpass" "5"
"mg_de_cache" "6"
"mg_de_train" "7"
}
}
}
}